was working my way through sandflow caves, but when I saved, all of the items (other than character level) usually listed on the save file came up as "undefined". Can't reload the save. There goes all the effort I put in so far on this chapter, argh.
super easy. handguns are way OP, get three or four and then cruise because there is tons of ammo for them. If you have any survivors you don't even need a gun, because they will do all the work. Zombies seem to die from "missed" shots quite often, wtf.
Great game overall! That said, the inventory management is really goofy...usually you have tons of potions and ailment-cures to go around, so it is annoying to have to shuffle all that around. Meanwhile, having four different inventories makes it a challenge to figure out which equipments still have skills for a particular character to learn. I think a party inventory would be great (and since this is a parody, you can even make a joke about it at some point)
some of the AI needs a little help...I'm sure Human Campaign #7 is supposed to be a drawn-out battle with lots of big ships on either side, but I was able to destroy the enemy gate with just a couple fighters and missile frigates, without the enemy having fired a shot!
i don't remember getting left-right confusion in the first one, but here I really do. Maybe the icons could be changed to make it clearer what is going on?
Game is pretty easy, if you realize you only have to fight about half the monsters to get the chests + crystals and get to the exit. Never bother fighting to pick up sacks of gold, you will always have plenty of cash to get the items you need from the store (read: health potions). No tactics or strategy required other than "which squares do I walk on" makes me sad.
Quake appeared to deal 28 damage, not the 27 the cardtext indicates. (Also, wish there was an achievement for finishing an opponent with Archer, because I just did that)