this game needs "drop history"
an easily accessable panel to see which monster dropped what
they fade out too fast, cant see what I gained by slaying them
Thorns might be buggy. With 40 level thorns , it should reflect 743.10% VIT which means 7.4x vitality damage. I got 1000+ vitality that makes 7k + damage. and it still doesn't kill a lvl 95 monster with 2.5k hp.
this movement speed nerf is too annoying. It might even be a reason to stop playing this game.(just giving you a feedback. please don't misunderstand my intentions.)
Oooooh, such a waste. We should earn at least 1 hero on early game SO we can know there is nothing we can do to level it up except paying money.
to join tournament you need 200 marbles. to gain that amount , you gotta pay.
p.s. I'm not saying you shouldn't earn money. Ofcourse you should. but not through 'pay to win'
That moment when you realize even some idle games are pay to win.
Why do you people really like this game? it's about farming, nothing more. They even have "kill 100 slimes" quest. Really? this is how they make players spend their times? killing same enemies over and over until you gain 1-2 levels then kill another enemy type for the same?
Even for basic enchantments you gotta pay 1k gold for blessing stone while almost every 15 enemy drops 10-15 gold?
Such low npc numbers and simple quests.. one npc says go kill this monster then come back for your rewards and the other says kill the other one and return..
amateur.
Ugh.. no one figured out applying same enchantment is possible yet? Really?
for example if you want 2 +6 hp regens, first apply one first then apply the same enchantment second time. you don't have to apply 2 enchantments at the same time. so there is no need to use +6 hp regen plus +5 hp regen. you can have both +6 hp regen. (or 2times +2 mp regen, whichever is your tactic)