yes i beat the dragon after leaving my game on for 2 days in a row and constantly farming XP. Needed a ton of healing scrolls, potions, and damage increasing scrolls. All of my champs were at level 65 with 1 warrior and 1 archer being level 85
Hey I like this reconstruction of the game. With 5 slimes I can either balance resource gain, or if I'm low/questing, I can shift 5 slimes to a single task.
I am curious as to how I am gaining the S Points when it comes to the Tower. I like this idea and I have 42 points to spend but not sure how I got them. Is it quests?
Hey, I think your concept is one of the best I've seen in an incremental. I think it needs more though.
You need a late game trader, who can trade resources (even at a terrible ratio), you need more things like the "impossible to get" armor. And those legendary weapons and armors should give bonuses to your current/future game(s).
There needs to be some sort of late game "vault" guild member or feature. They can hold on to a very limited (say 100) of each resource to start the next game with. This bonus would only carry over for one game, and then you would have to refill the vault. But it would be a huge help to us.
Thank you for listening!
Hello, I like the game very much. One thing that makes it hard to play though is the lack of a hotkey to gem drop so that i can still click the target with my mouse. Something like letting us click the gem we wanna use, then press or hold down e to use it.
I just wanted to say I have enjoyed this game a lot and am excited about the combat. Also, there is a common bug in unity games like this where refreshing the page seems to make time "go faster" while earning offline rewards. For example, I refresh and earn 5 mil food, while normally I would earn about 400k.
Hmm, indeed there is a slight issue here that I'm going to address. Basically, if you manage to detect when the game auto-saves you can "cheat" it with up to 29 seconds of production by refreshing at the right times, heh :)
Got what seems to be a pretty major bug, I started the game and as I am buying skeletons I realized the bar is being fully filled for each hire. I have 1000 skeletons in the time it took to click that fast, before purchasing anything else. Also, in English it is normal to go from left to right first, and then top to bottom. It took me awhile to realize the second unit was the bat instead of the zombie because of that.
Just got my Assassin to the point where his energy fills to 100% while constantly using his special skill on Small Creatures and Larger. Seems like a good way to go for speedy levels. One thing I would like to suggest is an Upgrade for Exp earned because earning levels slows down tremendously around level 50.
Tip for increasing skill levels quickly: Fighting creatures 100-200 levels above yours. This will give you MASSIVE xp boosts. :) (But if you are playing Hardcore mode, be careful)
As the new King you have defeated so many foes that you can no longer spend the coins you have earned even if you had 100 lifetimes. Your strength and speed exceed that of all of the world's creatures combined. And yet you still have a roommate.
Several times now I've bought Org members and started a timer, and they clearly die before 5 minutes is up, every time. This leads me to believe the description should read differently or something is bugged with your timer. Either say it's 5 minute intervals regardless of when you purchase Org members or fix this. It is QUITE an expensive problem, even now with Org members cheaper.
This is an extremely well done idle game. Some thing I have noticed is Launching Power adds to the RATE at which Auto-Fire shoots, while also increasing the speed and distance like it should. I think a few more upgrades would be nice, things like Bullet Velocity and cannon upgrades. The cannon itself could be swapped for better launchers, and each could have its own set of stats to be upgraded. I dunno, sounds fun to me.
S. point you get for level up slime :) TY