I have a suggestion, the skill boxes should be aligned starting from the left is it is easier to click spam, otherwise you would click another skill on a different column by accident when you spam click attacks in position.
Why would we not want to spend 10 energy three times, which gives 3 times experience, gold, etc, versus spending 30 energy once at any of the dungeons which is only two times the experience and gold?
Combat is fun but too unrewarding. The game gets very repetitive, the characters models get reused so I feel most of the game is just milking the player's interests. It would have been a much better game with less levels, something you can get to the last level and beat in a day or two.
Playing it over several days and waiting for the bank to fill doesn't bring anything new to the game. It only means you can't play the game until you can upgrade your equipment.
There needs to be more usefulness in the game. Now keep accumulating a bunch of useless items. Even if you sell them, you don't really have anything to do with the money. I have the arena and the guy who picks things up already. You don't even need to pay 20k for the guy to pick things up, the items don't despawn. So you can go to sleep and wake up and get the items yourself, but I bought him anyway because I had so much spare money. Maybe we can use money to hire mercenaries or buy potions that can be consumed.
Is it just me or is it really hard to find a region number? There needs to be a numerically ordered drop down list or a search bar to make it easier to find regions. Right now, region numbers are placed with seemingly randomly across the map.
So you mean to tell me, only the top 100 get bonuses for winning the war and the rest of the winning side get nothing? I mean the losing side get bonus production and fragments, but the people below top 100 for winning side gets nothing? What?! There is more incentive to be on the losing side if you're below top 100.
Maybe we should be able to use our characters that didn't die to fight in another map? It gets tedious when you have to collect the same items and get the same skills every time.
If an enemy that the frost crypts are aiming at dies, then the rest of the missiles should target a new enemy rather than disappear. This is because when the enemy dies, all of the charges on the frost towers disappear and are useless. The advantage of frost tower is lost.
You guys still haven't fixed the annoying UI where if the unit goes behind a building, it is nearly impossible to select the unit again. This pisses me off when fighting on the worm map because I can't click in time to get my units out of the way.
The leaving is a weird bug, he will stay permanently if you reload the site :D