The character really should have more range because getting too close makes you hurt, plus the knock back makes it so you have to keep getting closer to hurt the monster. Too bad the monster doesn't get hurt because it touches you...
The controls are also stiff, it woul dbe better ot attack and move at teh same time, especially when touching the enemy hurts you. Area of effect for sword swings seems very small in comparison the the actual arc of the swing.
I think it would have been better to not get damaged just because of touching your enemy. You should only get damaged when it attacks. Unless the enemy is covered in spikes or lava, I don't think something like a beetle should hurt from touching.
You can get wood by destroying bushes in the beginning. I think it is easiest to get wood destroying bushes because I haven't gotten any wood from a snake yet.
@armorbomb I thought monster bunker was just another tower. I was talking about unleashing the monsters onto the field to do battle, at least for those who can't afford a monster bunker yet. My silo can't even hold 250k supplies.
I would suggest a new building, somewhat like a market. In the market, you can exchange different materials whether goo or sticks for other materials. Sometimes I have too much of one single material such as putty, and I have no room for it, so it is being wasted everytime I have full silo since as time passes no putty is being produced.
I think it would be better if we choose to make our own array formation, that way we can eliminate all weakness by lining them up diagonally, as any sane man would do. I just can't understand what general would create formation that allows for weakness when there is a formation they can easily take that has no weakness in terms of line damage and swipe damage AoE.
After clicking view on someone's place, we should be able to go back to the map or list screen instead of going back to our place and having to click map again.