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velsiyah's Comments

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Ogre Dungeon Crawler

Play Ogre Dungeon Crawler

Jan. 20, 2019

Rating: 0

Will you be doing the hp adjustment soon? I'm waiting on that to play. Good work so far though!

Developer response from ultimafantasia

yes will ajust that in my todo list

Ogre Dungeon Crawler

Play Ogre Dungeon Crawler

Jan. 09, 2019

Rating: 1

I like what I am seeing for your ideas for changes. The only other thing I dislike is how hp gained on level is permanent, I'm not a fan of 'non-retroactive' decisions because I feel like it enforces a meta of sorts. You could make each class have a base hp value per endurance point per level or something like that. However it's not the worst thing.

Developer response from ultimafantasia

yes will change that later

Ogre Dungeon Crawler

Play Ogre Dungeon Crawler

Jan. 04, 2019

Rating: 7

Some keyboard interaction like space for turn and arrows for move would also be nice. I'm glad to see improvements on this game.

Developer response from ultimafantasia

thx thats a good input, should not be too difficult to add

Idle Portal Guardian

Play Idle Portal Guardian

Dec. 28, 2018

Rating: 3

Should just make an option to disable the shooting animations, there seems to be some form of memory leak because the game is gradually eating up more resources. Also would be nice if ctrl+click used your remaining points if you are unable to max, and also probably put the shift+click and ctrl+click for the mastery points as well.

Developer response from TheJamiryu

I have been busy on save issue last few days. Now my focus about game performance.

Idle Portal Guardian

Play Idle Portal Guardian

Dec. 09, 2018

Rating: 0

Need some way to invest multiple skill points at once like shift+click for 10

Developer response from TheJamiryu

It shall be done in next update.

Merchant

Play Merchant

Aug. 03, 2018

Rating: 4

So, updates? Auto Questing? Been checking on this game. Don't really think it's worth actively playing for hours to unlock semi-idling...

Grow Defense

Play Grow Defense

Jul. 31, 2018

Rating: -1

I think Hp reseting when you level up is actually detrimental for the very beginning and it would be better to reset on the easier rounds.

Merchant

Play Merchant

Jul. 27, 2018

Rating: -2

Also is there no way to restart?

Merchant

Play Merchant

Jul. 25, 2018

Rating: 30

Definitely needs some kind of way to auto-quest, to get a hero to repeatedly go to the same place until they are below a certain % of hp or something like that. I do not see any real idle aspect to this game.

Developer response from tylerthedesigner

As you get deeper in the game, the timers increase (as battles get harder) and you unlock the ability to send heroes on multi-quests. As far as full idle mode, that is not currently something the game offers, but I'm certainly considering it for browser.

Idle RPG

Play Idle RPG

Jul. 19, 2018

Rating: 3

Also I would love a form of auto-increase that just boosted your lowest stat, especially if Str got buffed! :D

Idle RPG

Play Idle RPG

Jul. 19, 2018

Rating: 0

Oh derp about the pwipe, I clicked wrong save lol!

Idle RPG

Play Idle RPG

Jul. 19, 2018

Rating: 0

So, I haven't even used it, but I can only imagine that Idle Mode is awful. Not being able to die when you want (Which I actually do not think is a good idea to add btw) combined with now being a higher lvl and having to walk back across the same levels (does the distance get added again? Still seems unworth), I think it needs to be changed. However I think that in addition that there needs to be more buffs to a more 'active' style of the game (Magic IMO). Maybe a 'Meditate' option that heals much less HP/SP but heals more MP to make being a mage in the early game viable? Maybe it sacrifices HP/SP for MP at very low flat ratios that make it only useful in the early game for this purpose? Just nerf the 'idle' style of killing? Make Idle mode give 30% less RP while it is on.. idk. But it would be -so- nice to have auto-rebirth..

Idle RPG

Play Idle RPG

Jul. 19, 2018

Rating: 0

I believe I saw Magic Hit still applying the damage even if the normal hit misses, might want to look into that.

Idle RPG

Play Idle RPG

Jul. 19, 2018

Rating: 1

I'm actually glad to see a pwipe now with all of the balances changes, hopefully when ascension comes out we can get another. However I will say that I do not like the new font.

Idle RPG

Play Idle RPG

Jul. 14, 2018

Rating: 1

My ideas for distance are to create different versions of the mobs (Green Slime, Blue Slime, Flora, Maneater, etc) and as you progress you get different versions (Gold Slime the final one). Then after every (100/200/300) levels they reset and become "Super Green Slime" or "Ancient Green Slime", stuff like that. Then at the end of every 100 levels there should be a guaranteed boss, with every 500 levels having a "Boss the Reborn", which will give every stat point and also a point of RP. Maybe every 100 levels gives an additional point on the boss or something, so 400th level boss would give 4 points.

Idle RPG

Play Idle RPG

Jul. 14, 2018

Rating: 0

It would be nice if Bless also concentrated most of it's level-up power into Effect and not Duration, I find having to wait so long for my Bless to refresh and get the enhanced stats from the Int I've gained is quite detrimental. Also making another post about ideas for distance.

Idle RPG

Play Idle RPG

Jul. 13, 2018

Rating: 2

Okay I lied... maybe all the attack skills could only auto-trigger when you are in combat fighting things (stomp, fire bolt, mana shield etc), then also perhaps Pierce could increase in spd a little based on your own speed? Lastly, Thorns should probably not trigger when the attack misses! Haha.

Idle RPG

Play Idle RPG

Jul. 13, 2018

Rating: 1

I've also noticed that Magic Hit seems to make the Str stat obsolete. My ideas to counter this would be: A) Of course remove or nerf Magic hit more, I don't really like this idea. B) Buff Str directly, I don't really like this idea. C) Indirectly buff Str by making a skill similar to MH that just buffs Phys damage (also don't like this idea.) D) Implement Magic Defense and make enemies that are resistant to each type and then a tank type mob that is resistant to each type so that later on there is a hard to kill mob of each defesne (good vs balanced builds.) Last idea for the day lol.

Idle RPG

Play Idle RPG

Jul. 13, 2018

Rating: 0

Also does Stealth calculate hits that would have missed based on your Agi anyways? It would probably be a lot better if it calculated after this, not sure if it does or not.

Idle RPG

Play Idle RPG

Jul. 13, 2018

Rating: 1

Since Heal seems to wait for the Regen buff from Heal to end, you should have it increase the power of the regen instead of the duration by leveling it up so it is more effective for usage.

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