Nvm, just had it happen again. It seems to have something to do with the mobs walking at you when you aggro them from dealing damage across the screen.
Had a pretty weird bug where I used ice beam and a mimic (idk if the mob type matters) kept replicating itself and the copies didn't give me xp. It kept happening continuously until I ice beamed and killed all the mobs. No clue exactly what caused this.
XP balance still seems pretty poor. With the extra % I am getting to like level 5 or 6 off the level 1 mobs, then as the run goes on I'm like lvl 16 fighting level 40 mobs. I'm not sure that just TNL and XPPM(per mob) is to blame, but it seems like the rate at which the levels of the mobs increases after level 1 is too high, whereas level 1 takes a while? There's still other issues but I'm sure you are still managing the balance, good to see you working on the game!
Suggestions: Make AP cost for stat-ups go based on the Base stat not Cur Stat so that the stat up Passives aren't in some ways a punishment to choose. Instead of replacing the Active elements, add in Passive/Idle friendly elements for the moves. "Regen" "Consume X mp to restore X hp per second" or something like that, "Mighty blows" Consume X Sp to deal % extra damage per hit, things like that. "Toggles" that are more Idle friendly. This game has a lot of active elements as it is right now. I would not personally rate it high as a idle game.
Those are good ideas!
I do have some other plans for automation as well as in auto add AP to a specific stat upon leveling up! Give me a few days and it should be live :3
Upgrades on all planets are gone? Or upgrades you purchased recently? Have you saved your games before reloading? The manual save button is there for that, to make sure its saved.
My merge cube has been stuck on lvl 74 for ages... does it count as an accessory or Misc under the loot filter? And does it drop in more areas than the Sewers? This is the only thing I need here, lol..
Yea, I agree with boots being low drop rate, they're always the last item for me to complete. Also I'm having trouble with offline saves, it's not syncing up properly and I basically lose progress. I have to manually save before I close the game everytime and manually load...
Also it'd be nice if 100k was just a softcap, and it went to like for every 400 or 500 energy produced instead.. that's one of my favorite parts of this game.
Hmm, alright, so I just didn't have global loot filter on. But, Auto-advance does not appear to be working in the normal skills, or I have clue how it appears to work, because it doesn't seem to do anything... I went to sleep and came back with 3.2m on my tier2 skills, with tons of idle energy.. ??
Just wait for him to make a little money off you guys then he'll ditch this project just like every other Dev on this website does. He'll only incorporate ideas that can make more money. Wish I could rate .5/5 stars.
Offline seems to work strangely, I can't tell if it's assuming you always hit/win the fight or if it's just giving you too many Items, but your inventory fills up like 4x faster offline than online, and then all those materials are wasted. Autosale would help this. Also -Attack Time on your Bracers is WAY too powerful, I have a pair that has 30 less accuracy and is worth literally 1/5th as much but because it has -.2S Attack time, it increases my power more. Please remove this in my opinion, it's too defining.
Those are good ideas! I do have some other plans for automation as well as in auto add AP to a specific stat upon leveling up! Give me a few days and it should be live :3