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Very_Unoriginal's Comments

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Trans Copter Massacre

Play Trans Copter Massacre

Dec. 13, 2008

Rating: 0

agree with despair bot - entering the shop should cause the game to pause

Mud and Blood 2

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Dec. 02, 2008

Rating: 0

Finally got the badge before the supergrenadiers came and wiped everyone out. Kong needs a "remove this game from my view" button so I can erase the shame of actually playing it.

Mud and Blood 2

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Dec. 01, 2008

Rating: 0

Try having your snipers prioritize the enemy bazooka soldiers - everyone seems content to avoid shooting at him (2 MGs, 1 sniper, 4 soldiers) while he slowly killed EVERYBODY. On the other hand, it's probably good that your guys died and didn't pollute the gene pool further.

Mud and Blood 2

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Dec. 01, 2008

Rating: 0

Wow. Is their skill rating out of 100? I keep getting 5-15 skill guys that may actually know which end of the rifle the bullet exits, but I'm not sure. I'd upgrade their weapons but I don't trust them with anything more dangerous than string.

Bloons Tower Defense 3

Play Bloons Tower Defense 3

Oct. 14, 2008

Rating: 0

Fun, but the free play levels seem to be all "wow...what do we do? I know! Send MOAB after MOAB after MOAB after MOAB after MOAB". As the game lags the towers slow down (and the pineapple bombs become truly random) You eventually run out of cash for the bombs and spikes and are overrun - you're not building new towers after a certain point. The base levels are fun, but the free play is useless.

Voyage For Survival P1

Play Voyage For Survival P1

Sep. 27, 2008

Rating: 0

Where's the weapon? With the crab able to walk through walls (and seemingly everything else) I can't stop to even read the text of things I find as I frantically search. The crab shouldn't leave its islands - running around in circles under the tent dodging gets real old real fast. A save function would solve this. Irritating to have to restart due to exploring brings on the unstoppable crab.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Sep. 26, 2008

Rating: 0

Glichy on the squares - watching rounds go right through them repeatedly no matter if they are solid or hollow at that moment. Otherwise good game.

Bubble Tanks

Play Bubble Tanks

Sep. 19, 2008

Rating: 0

Should call the badge the "Agony of RSI badge".

Gravitee

Play Gravitee

Sep. 18, 2008

Rating: 0

Watching a 264 mass sun yank a ball away from a pair of 350+ mass planets 4 times in a row. The sun masses are wrong or are being handled incorrectly.

light-Bot

Play light-Bot

Sep. 18, 2008

Rating: 0

Good game. 11 is definitely the hardest

Momentum Missile Mayhem 3

Play Momentum Missile Mayhem 3

Sep. 14, 2008

Rating: 0

Physics randomly screwed - hit an enemy dead on with the gravity cannon and it flies...forward?

The Necronomicon

Play The Necronomicon

Sep. 12, 2008

Rating: 0

Need to have a faster "restart this particular challenge" button, since most are 100% luck on the first draw. Challenge 13 kept getting ended on the 1st card when they threw a near-unstoppable attack that did over 5 damage. Real old, real quick. Nice adding the "go insane" cards to the challenges that you lose when you go insane - worthless card except on the first throw (and even then you lose the time to restart the level if you are not lucky).

Indestruct2Tank

Play Indestruct2Tank

Sep. 01, 2008

Rating: 0

last boss needs tweaking. Make either the window slightly larger to the right or slow down the spray of rounds - I managed to be completely in air for almost my entire fuel tank. Couldn't move to the right due to the near-constant explosions.

filler

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Aug. 31, 2008

Rating: 0

fun game but the medium badge is bugged. I completed level 10 and died in level 11. Submitted score but no badge.

Drone Wars

Play Drone Wars

Aug. 31, 2008

Rating: 0

Lack of control of targeting of units is amazingly lame. Units rushing to mob a single enemy while they are picked off from behind is irritating, especially when you could defeat all of the enemies if your drones actually would follow your targeting instructions. Instead of rewriting the game, simply change the backstory that your units are actually drunken filing clerks that you have pressed into service. That would explain your total lack of actual control.

The Last Stand

Play The Last Stand

Aug. 29, 2008

Rating: 0

Should have just named it Zombie...the Runners. I hope I'd have the base intelligence to pick somewhere you can change magazines faster than they can run up to you from out of sight.

Ether Cannon

Play Ether Cannon

Aug. 28, 2008

Rating: 0

2/5. Love the blue guys that are faster than you and instantly respond to your course changes. Either make the base ship faster or make some - heck, any - of the opponents slower than you.

Ring Pass Not

Play Ring Pass Not

Aug. 27, 2008

Rating: 0

2 things: 1) The save feature (which will solve the next) 2) If you have a pair of requirements (like "Sol" and "Red" next to each other, force that required red/sol piece to be dealt fairly early. Otherwise save time and simply end the game with a loss. Frustrating to have to play several times hoping for a winnable game combination.

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