Finally got the badge before the supergrenadiers came and wiped everyone out. Kong needs a "remove this game from my view" button so I can erase the shame of actually playing it.
Try having your snipers prioritize the enemy bazooka soldiers - everyone seems content to avoid shooting at him (2 MGs, 1 sniper, 4 soldiers) while he slowly killed EVERYBODY.
On the other hand, it's probably good that your guys died and didn't pollute the gene pool further.
Wow. Is their skill rating out of 100? I keep getting 5-15 skill guys that may actually know which end of the rifle the bullet exits, but I'm not sure.
I'd upgrade their weapons but I don't trust them with anything more dangerous than string.
Fun, but the free play levels seem to be all "wow...what do we do? I know! Send MOAB after MOAB after MOAB after MOAB after MOAB". As the game lags the towers slow down (and the pineapple bombs become truly random)
You eventually run out of cash for the bombs and spikes and are overrun - you're not building new towers after a certain point.
The base levels are fun, but the free play is useless.
Where's the weapon? With the crab able to walk through walls (and seemingly everything else) I can't stop to even read the text of things I find as I frantically search.
The crab shouldn't leave its islands - running around in circles under the tent dodging gets real old real fast.
A save function would solve this. Irritating to have to restart due to exploring brings on the unstoppable crab.
Need to have a faster "restart this particular challenge" button, since most are 100% luck on the first draw.
Challenge 13 kept getting ended on the 1st card when they threw a near-unstoppable attack that did over 5 damage.
Real old, real quick.
Nice adding the "go insane" cards to the challenges that you lose when you go insane - worthless card except on the first throw (and even then you lose the time to restart the level if you are not lucky).
last boss needs tweaking. Make either the window slightly larger to the right or slow down the spray of rounds - I managed to be completely in air for almost my entire fuel tank. Couldn't move to the right due to the near-constant explosions.
Lack of control of targeting of units is amazingly lame. Units rushing to mob a single enemy while they are picked off from behind is irritating, especially when you could defeat all of the enemies if your drones actually would follow your targeting instructions.
Instead of rewriting the game, simply change the backstory that your units are actually drunken filing clerks that you have pressed into service. That would explain your total lack of actual control.
Should have just named it Zombie...the Runners.
I hope I'd have the base intelligence to pick somewhere you can change magazines faster than they can run up to you from out of sight.
2/5. Love the blue guys that are faster than you and instantly respond to your course changes. Either make the base ship faster or make some - heck, any - of the opponents slower than you.
2 things:
1) The save feature (which will solve the next)
2) If you have a pair of requirements (like "Sol" and "Red" next to each other, force that required red/sol piece to be dealt fairly early. Otherwise save time and simply end the game with a loss. Frustrating to have to play several times hoping for a winnable game combination.