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Very_Unoriginal's Comments

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Glean 2

Play Glean 2

Mar. 13, 2014

Rating: 11

a 'craft 5' or 'craft max' option would be nice if you are stockpiling parts.

Glean 2

Play Glean 2

Mar. 12, 2014

Rating: 1

Ozone seems to be a bit too damaging - with the best plating I can only collect 4 times before having to repair. Previously it was too easy, now it's way to difficult to grind.

Dead Zed 2

Play Dead Zed 2

Mar. 09, 2014

Rating: 0

Really good game. Looking forward to the sequel. Would like endless mode to allow to continue to find survivors - maybe have to find food, etc to keep having reason to search? Being able to set up the explosives in a pattern and save it would also be nice. Either being able to arm the search parties or better yet, have a chance to defend them either while they search or when they're running back home (teach everyone that friendly fire...isn't).

Free Fred

Play Free Fred

Feb. 15, 2014

Rating: 1

either slow down the choppers or (better) speed up the main cannon rounds. The choppers can maneuver faster than the flight speed of your bullets.

Deep Sea Hunter 2

Play Deep Sea Hunter 2

Jan. 10, 2014

Rating: 1

The targeting is seemingly the worst possible combinations - it will select the furthest non-ranged enemy possible, ignoring the closer melee damage units as well as making sure the ranged units get as good a chance as possible to fire. When 2 equal units are on screen, it alternates between the two to maximize their chance to get to the sub. I'd fire the gunner out the torpedo tube after a couple dives.

Battalion Commander

Play Battalion Commander

Sep. 02, 2013

Rating: -2

when did game designers start thinking that random game over/destruction of built up resources was fun or entertaining? They need to write that moment down and their new limit is 1 drink less. Add a toggle to remove the bombers or add an anti-air unit.

Stranded

Play Stranded

May. 18, 2013

Rating: 0

Everything was great...until the diggers that can't be hit by the default gun. Then the 'nuke all' apparently stopped recharging, leaving me helpless against them. I can deal if they pop up at the last second to attack, but 100% protected subtracts from the game.

Freedom Tower - The Invasion

Play Freedom Tower - The Invasion

May. 09, 2013

Rating: 0

Pretty fun. Larger map (10X plus would be nice) so the rocket gun doesn't feel overpowered (and require some aiming).

To resist the invasion

Play To resist the invasion

May. 09, 2013

Rating: 0

Does drive home why the 5" cannon became the top aircraft killer late in the war - the ability to stop a incoming aircraft cold on 1 hit. As a game, it is a bit futile as you're effectively a punching bag for the planes.

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 08, 2013

Rating: 9

either ghosts are overpowered or mage towers too weak against them. Ghosts consistently blow past mage towers to clear out all of the soldiers, and their instant death ability means they can take out the hero every time they mob him. There is not a tower balanced against the ghost and it shows.

Giants and Dwarves TD

Play Giants and Dwarves TD

May. 08, 2013

Rating: 4

Targeting is not 100% - watching mage towers pounding away on 100% magic immune bosses while ghosts cavort by, slaughtering troops and clearing the way for everything else.

The Grinns Tale

Play The Grinns Tale

Apr. 14, 2013

Rating: 17

There needs to be a better swapping of downed heros - I always have to try to move them multiple times before they finally swap. I'm fighting the interface more than anything else for that and items in combat.

Obliterate Everything 2

Play Obliterate Everything 2

Mar. 13, 2013

Rating: 0

any way to turn off the background? The large star map means I can't see if I can place a unit in a particular square or not.

Bubble Sky

Play Bubble Sky

Mar. 05, 2013

Rating: 2

so it's an endurance badge, right? See if you can deal with the irritation of random ball adds, random features, and occasional glitches?

Renegade Racing

Play Renegade Racing

Feb. 18, 2013

Rating: -1

Desperately need to fix the aspect ratio - there are several levels where the jumps have to be memorized as the screen zooms into the car as you're forced to slow for whatever reason. The graphics are cute, but irritating to have to keep on restarting as the driver apparently becomes more myoptic as they slow down. Would be nice to be able to set a particular zoom and force it to stick with it.

Takeover

Play Takeover

Feb. 17, 2013

Rating: 5

would like to see the enemy's gold to try to keep them honest - too many missions failed from early attacks that are defeated by 3-5 units bought right after each other (as in within 30 seconds) - either they have a temporary 400+ gold that they start with or they're not using their money in the mid to late game. Ruins the fun thinking that they're playing with a different set of rules than I am.

The Last Stand

Play The Last Stand

Feb. 13, 2013

Rating: 1

Note to self: Choose a fortified area with enough of a free-fire zone that zombies can't run completely across it in the time it takes to change a magazine. Suggest more than 20 feet as a starting point. If 20 feet seems to be enough, simply eat gun to save time and remove terminally stupid person from gene pool.

Bloons TD 5

Play Bloons TD 5

Sep. 04, 2012

Rating: 0

Lag seems to affect the towers firing but not the bloons movement. Would be nice if it was even on both sides.

Decision 2

Play Decision 2

Sep. 04, 2012

Rating: 1

the M60 seems to be significantly weaker than an upgraded berretta.... Good game, the sudden appearance of 3-4 bosses made it a lot less fun - difficulty was ramping up slowly then BAM -can't pass an area. Tried different weapons, guess I'm missing the 'magic' combo that the devs wanted me to use.

Decision 2

Play Decision 2

Sep. 03, 2012

Rating: 2

The radar should be _anything_ except red. With the splatter, other red objects, and weak flashlight, it's hard to look at both simultaneously. A flashlight upgrade (or night vision) would be worth major $$$.

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