Why changing strategy bonus (general strategy, sword strategy, etc) clears battle formation? It would be much more convenient if battle formation stayed the same.
Waiting for tens of minutes for completing research is so pissing me off. It would be really cool if I could double research speed by paying research cost one more time, then triple it by paying the third time and so on.
After refreshing the page, all building size upgrades have lost the effect. They still lighted on as bought, but new buildings only gives basic population increase.
It really confuse my why all these players give only 1% win chance. I mean, they are not some random guys, they are in the top of dota2 leaderboard, so they must be really talented, right? Then how such a strong team could win only 3 games out of every 5?
Something is wrong with HP computing. My max HP is 50 (without skills) and my skills give me +100 max HP. I had about 20/150 HP when I pushed Reset Skills button and not only I killed myself, but also stuck with the death screen. Pressing Resume button returns me in the game, but in an instant I die again T.T (It totally looks like I have got a negative max HP)
It would be nice if there were a way to change window transparence. I mean, bonuses can be collected even when upgrading, but you have to be super quick to catch them while they go through visible part of screen.
Well, I suppose you can always toss some coins or roll some dice to pick a new font before trying any level :P It's a little more effort, but a randomize font option is probably not too useful anyway (I think?).
When using Transmute, equipped items cannot be picked. Also, it would be nice to show only items that can be transmuted, because usually there are many permanent items and it is difficult to find the needed item with all them in the way.
Not inherently at the moment, I suppose, although I would this is meant to be an incremental game, not an idle game. Kongregate, for whatever reason, has decided that Incremental doesn't get a tag, so Idle is the next closest category. This game is more geared towards "Game Dev Story" then an idle game, and as such, there is going to be an "End Game", New Game+, and everything else you would expect from an incremental game.
All that said, thank you for your feedback!
It would be more realistic if some months had 5 weeks. I mean, right now every month has 4 weeks, so there are only 48 week in a year, not 52 as it should be.
Yeah I'm kind of tired of if too, I'm going to decrease the time drastically.