Cooldown graph for mage spells looks strange. After 30s of spell's duration, gray cooldown indication appears. The gray indication does not go the whole circle, it only goes last 1/7 of circle. Would you consider change the cooldown indication?
If trading amount is capped, should not it also affect amount of resourses a player give? Because it just strange to give 1,000,000 of better resourse and get only 200,000 of worse one.
text in upgrades is wrong. 1st and 2nd catapult upgrades says they give +200% damage so they should triple the damage. Instead, they just double the damage
Slider bars for mithril and levels are mixed up. I set it to use 10% of mithril and 100% of levels but it spent 10% of levels and 100% of mithril instead
The game is fun, but some little changes could improve gameplay: 1) When an ability is 80+% ready, its icon look the same way as when it is 100% ready. The player doesn't know if the ability is not ready, or it ready, but he missed the flash. When an ability is ready, its color or frame should be changed. (2) When upgrading abilities, pop-up messages should explain what does the upgrade do. (3) Red REC frame is really distracting, it should be made less visible or there should be a way to off at the menu. (4) After clearing main levels, there is no way to spend the gold because everything is already maxed. It would be nice if I could spend it on something like bullets' or the hero's appearance.
The way my tank freezes after last enemy is dead is really annoying because there are still some bullets flying to me and I cannot get out of their way.
When a building is ordered several times, instead of showing orders in the building queue one after one, like [Trap][Trap][Trap x 10][Trap x 25], it would be more convenient to stack them into one and show just [Trap x 37].
After restart, enemies doesn't damage each other. They bite the player, and they still try to hunt each other, but instead of biting each other they just going through.
Mute button should appear first! It is not very nice to make players wait all the way through credits and loading screen to be able to mute the music...
Pop-up messages about chest's contents cover nexus and monster HP, and they are shown for a very long time and there is no way to hide them... It would be nice if they hided by clicking on them!
Among workers, only lumberjacks give you actual income. Mill workers and salesmen just convert resourses, which is useless because you can convert any amount in one click.
Hello Victor, The green graph is the time that the spell is active. the gray is the time that the spell is on cooldown and you cannot use it. :)