As it stands, you have about the same chance of winning, if you just click start, and go and make a cup of coffee, as you do if you actively play. Your car will bounce randomly, and miss X other cars, till bumped again. Where is the challenge, please?
No thought given to this attempt whatsoever - the start button is larger than the start area. Since the mouse is the player, unless you click in the middle left of the start button, you die immediately. Unacceptable design blooper.
I think its kinda beyond obvious that this is stolen. It made me laugh that you would try, at least. This is not "retro arcade style", this really was created in the mid 90s. You've gotten a hold of the source, and ported it via a flash compiler, then added a quick interface on top. A for effort, F- for execution.
I had 107 health left, and ran out of oxygen, so immediate death? Collision detection is wishy washy, and why is the beach in the middle of the sea, with sea below and above it? Echoing what andynt has said, white enemies on a yellow background, is not a good idea.
I opened this to the message "You have been logged off for being inactive. Reconnect." Unfortunately, reconnect does not actually er, work. I'm assuming the server it talks to is actually offline, but the error message does not make this clear. Immediately, you are not communicating effectively with the player, and that is a problem.
Interface is substantially less than intuitive, which is immediately a big hit against this type of game. Its not obvious what is interactive to complete the game, and what is interactive just for the heck of it. The storyline is minimal and feels flossy. There is way too much pink in the graphical design. Unless your target market is 7-9 years old, not a great idea (if your market is 7-9, what are you doing on kong?). Overall, I would say this is yet another example of a 'girl game', ie a game that assumes that because we are female, we are thick and shallow. Not a good assumption to make, at all.
Plenty of user customisation of characters, which is a very nice touch. Animation is smooth, and often humorous. Difficulty curve is ideal for a casual player, and the lack of reliance on a knock-out to win really makes it more accessible to the casual market. Very professionally done.
The logo seems to have had more time and effort spent on it than the game has. Interestingly, if you die on level 1, its immediate game over. If you die on levels 2, 3, or 4, you seem to have an infinite number of lives. Needless to say, inconsistent.
Loads quickly, and is interactive at least. However, I seem to be having problems in finding the game part - the risk/reward system is missing entirely.
If you are going to try to make something like this into a game, at least implement collision detection, so the game engine has some way of knowing when the pieces are attached. Oh, and a game engine would be nice as well.
"You lose. Score " It does help you know, when showing the person their final score, if you leave enough room to actually display the score. I can see a bit of what I think is a 5, but none of the characters that come after that.
Very professionally done. Well polished, and the puzzles are extremely well thought out. If you were to make a second copy with a large number of additional levels, there is no reason why you could not go the commercial route with it.
I can see where you are coming from, in terrms of a constructive eco-comment attempt at a serious game, but, like so many eco-games, you have managed to lose the game, somewhere in the message.
The lose message is far too harshly worded. Whilst you as the developer may find it easy, another person might not. Take a sufferer of muscular dystrophy for example. Being told "Congratulations. You lost one of the easiest games in the world. You suck." is not going to encourage them to try again, is it? Unless the market you are aiming at, is 8-12 year old boys exclusively, you might like to think on some constructive criticism phrases.
I would say very stolen - as the developer's own instructions on how to play completely miss the fairly complex fame game - which is the core of the gameplay. Its rather like they didn't realise it was there.