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Ninja Warz 2

Play Ninja Warz 2

Jan. 04, 2016

Rating: 3

To me it seems silly that at an early level, you can have one extremely high belted ninja that can defeat 5+ other ninjas of 2-3 belts lower.

World War II: TCG

Play World War II: TCG

Jan. 15, 2015

Rating: 7

The more I play this game the more I am enjoying it, I'm just curious as to what is better, saving for the packs that cost 750/250 or just spending it all on 150 packs. The 250 one always seems to give just 4 commons and a rare :P which is worse than 150.

Developer response from IsidroT

Thanks for the great feedback! Imho it depends what you currently need, for new players we would recomend start with the 150 Packs and veteran players the 750 or 250 golds, bear in mind that the 250 is the only pack that has 4 cards completly random so it can be a bit crappy or it can also contain 4 legendaries!

Red Car

Play Red Car

Jan. 14, 2015

Rating: 0

note to self: take handbrake off before you start driving.

Cargo Bridge

Play Cargo Bridge

Jan. 12, 2015

Rating: 2

this game really loses its touch when you start making exactly the same bridge every level. like this /\/\/\/\ with supports over the top and walkways on the bottom

World War II: TCG

Play World War II: TCG

Jan. 11, 2015

Rating: 5

A) the mana resource is very basic, all infantry/tanks etc. and buffs cost exactly one resource to play and spells can scale to use different amounts of resource. This means that every card in the game either has to be of equal power eg. 4/4 or 3/5 or that half the cards in the game have to be imbalanced and give massive advantage just for drawing said card early. B) You cannot pull off combos consistently, the reason being that all your cards are shuffled into your deck from your hand and redrawn next turn, this means you can't hold cards that deal damage to enemy, or save situational units that deal damage when they enter for optimal situations. This limits the game skills to knowledge or card value (which cards are better than others) to put in your deck and knowledge of optimal trades (killing your opponents creatures more efficiently than he/she) I feel this makes the gameplay less rich than other TCGs good examples being Magic the Gathering or Hearthstone.

Developer response from kramito

Hey vin111! As you progress on the game with more cards available to you (items, orders,planes) you can see different strategies. We both can agree that the game is different to Magic or Hearthstone. The 3-point resource system tackles an issue that most card games have, the first turns are always slow and you have reduced options. On this game you are playing on full potential from turn 1. Decide between play new units or promote existing ones are always a hard choice and opens a lot of different strategies. I'd love if you have the chance to play a bit more and see the different options that you have during the game and why we choose these game systems but we understand that we can satisfied all players/game styles.

One Step Back

Play One Step Back

Jan. 10, 2015

Rating: 1

man i made an impossible bit for me where i cant get back to the door when you collect yourselves.. :(

Bureau of Steam Engineering

Play Bureau of Steam Engineering

Jan. 10, 2015

Rating: 10

so if you are interested in how to actually win, for the first level you want to be able to walk forwards and backwards with buzzsaws, that is enough. For the second level you want to use the repeating rifle (connect bottom chamber with a fuse valve set to 60) and the top one to steam. and also connect crouch to the control valve, then just crouch to avoid his bullets and fire with your rifle over time. For the third level (perhaps the hardest) use a cannon (use a fuse valve set to 60 also connected to a steam tank) and a jackhammer and crouch to avoid bullets, you only need to fire one shot in cannon and then let him come to you and he will be destroyed by jackhammer (use jackhammer with a alternator valve set to 50). THE FINAL LEVEL is quite easy, i used one jackhammer and crouched to avoid bullets. Hope this helps. Remember to set fuse valve/alternator valve with the spanner tool :)

Dojo of Death

Play Dojo of Death

Jan. 20, 2014

Rating: 2

where are you? i dont see anything but a yellow sword in the sea of pixels?! This reminds me of playing halo for the first time with the invisible elites wort wort

Cargo Bridge

Play Cargo Bridge

Jan. 14, 2014

Rating: 4

I find that for every level, even spaced walkways with an upside down 'v' above every one, then joined across the top works best. I was a little disappointed as it worked for almost every level..

Battalion Commander 2

Play Battalion Commander 2

Jan. 13, 2014

Rating: 5

I thought this game was hard. Then i realised you could stab them :D

Pandemic 2

Play Pandemic 2

Jan. 13, 2014

Rating: 3

winning, easily (with virus): 1. restart game until disease starts in Madagascar 2. sell start symptom and buy waterborne and airborne disease spreading 3. buy tier 2 resistance on everything 4. accumulate points and wait for disease to spread (prey that it spreads before ports close cause if it does :( game over) 5. dont buy any symptoms yet, youll need enough points to but them all in one go once the disease has spread to every country -Sneezing and coughing: Spread your disease around faster. Fever: Increases lethality Hemorrhaging and kidney failure: These ones are expensive, but deadly. Don't bother unlocking Tier 4. It costs too many points, and you can do just as much damage with the symptoms in the first three tiers. 6. If youre getting like 70-80+ points buy a few more resistance tiers This doesn't work every time, there is no way to get it every time. but this seems to work pretty well...

Pandemic 2

Play Pandemic 2

Jan. 12, 2014

Rating: 2

if you start in madagascar, you also have to make sure they dont close the ports before youre disease leaves :( the only way youre getting the impossible badge though is if you start there.

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