Does this make me evil? Used Word of Unmaking to Destroy the coin cards of my Novice opponent (Mogesh) just to see if it could be done. Once the coins were gone, destroyed the rest of his cards. Now he can't do anything... at all.... ever. Hmmm... maybe I'll test the upper limits of how many coins or magic you can have... :-)
First - gotta love a dev that is responsive and fixes problems. Via PM, I know the math issues I saw earlier are getting fixed. Second - for those that think Dark Knights are wimpy, keep in mind that (a) they are meant to be used is massive bulk (think millions instead of thousands) and (b) they apply to ALL economic boosts so 10,000 Dark Knights gives you a 100% boost across the board, a million of them gives to a 10000% boost. It adds up but it takes time. Isn't that the point of an idle game anyway??? :-)
Well, a screen refresh got me a boost for my Market and Gold Mine, but the math is still "uneven". Market went from 13.44 to 21.84 (162.5% boost) and Gold Mine went from 80.64 to 131.04 (also a 162.5% boost). Farm and Cathedral stayed at the 150% and 183.3% boosts I had seen already.
I'm using Linqpad to setup experiments to confirm your math. Please give me a bit and I will PM you a formal reply as well as the formulas used in the game. ~Taiga
I've been playing around with resets trying to figure out some of the math and think I've found a bug. My latest game has 2500 Dark Knights, 3 Farm achievements, 2 Market, 2 Gold Mine and 1 Cathedral. Assuming Dark Knights give a 0.01% boost to economic multipliers each, I should be getting a 25% boost from my DKs. The before (o Dark knights) and after (2500 Dark Knights) don't line up though.
For the first of each of the gold producing buildings, here's what I saw:
Farm: went from 2.8 to 4.2 per cycle -> 150% boost
Market: stayed the same at 13.44/cycle -> no boost
Gold Mine: stayed the same at 80.64/cycle -> no boost
Cathedral: went from 600 to 1100 per cycle -> 183.3% boost
This means there's no benefit to DKs for Market or Gold Mine and I don't think that's what you intended. I also think the boost to Farm and Cathedral is ending up higher than you expected.
So... am I the only one that wants to see a turn log to know how the heck a Tavern Wench that targets weakest takes my Goat Outrider with two hearts instead of my Herd of Rats with one heart???? I just get so lost with the flurry of cards from the AI sometimes...lol
Is there a bug in Malediction? The card text says for each enemy, attack, but when I see it played against me, it seems to attack once for each HEART, not each CARD.
Does Flying Weapon take precedence over the Web ability? Every time I have the Wings shield up and hit a Flying Weapon with Web, it continues to hit through the shield. Bug or no?
WTF? I just played 5 games in a row where I didn't pull a single one of my 16 Quantum pillars until at LEAST the 4th turn. Talk about a losing streak.... ugh! I really wish the game would make sure you pull at least a couple in your first draw - at least give you a fighting chance instead of a guaranteed loss.
@ymckrgb May have also seen one of my big pet peeves. You win, you spin and you get 2 upgraded cards and 1 normal of the same thing. If you don't see the upgrade symbol on all three, you don't get it. I wish the game would give you a normal in that situation - something's better than nothing.
lol - just got owned by a Fake God because in 11 turns w/ 16 pillars in my deck, only one was drawn and that one at the very end. Makes it hard to play with no quanta.. :-)
Played the game many times and glad I could finally get badges for it. Had the same problem as many others with the Hard badge. Trick is to reload the game. Got the badge as soon as I came back in.
I'm using Linqpad to setup experiments to confirm your math. Please give me a bit and I will PM you a formal reply as well as the formulas used in the game. ~Taiga