Fun game until the levels where you start with a ridiculous handicap. Not sure about other people, but my idea of a difficult game isn't one where I have to restart over and over and over and over and over and over. Difficult? Maybe. Tedous, annoying and inevitably boring? Yes.
Boss number 2 is pretty lame, I must admit. The strategy was fun to begin with, but after fighting for 10 minutes and only getting him to half health, while waiting for him to just throw the damn spear already, it gets a little bit boring.
While I can appreciate the desire to earn money from spending what is no doubt a huge amount of time developing a game such as this, I think it's a shame that this game has gone the route of so many PC games whereby they deliver what is effectively an incomplete game and pray that people cough up the $$ for the remainder of the game. It'd be nice to have the choice to support the developer without having a restricted game in the process, much like the majority of other games on Kongregate.
Seems to be an annoying problem whereby if the game slows a little, your plane will take damage from its own chemicals. Annoying when trying to go for 4 stars.
I love how a game where you have almost no control over whether or not your chances will succeed is considered a game of "great skill" by the author.
Just like how when I'm picking a prostitute it takes great skill to pick the one with the fewest diseases.
Aside from the borderline unusable controls, incredibly annoying loading screen that consumes more time than playing the actual game and the dead horse of tedious gameplay flogged to death, by far the most annoying part of the game is the unusually large 'hitbox' surrounding sawblades, salt and the like.
And yet I won't stop playing. Damn you.
It's a reasonably fun game but it's another that seems to incorporate the "tedious and perfectly timed = more difficult" thought process into parts of the level, which is never good. Try to make something challenging, sure, but that's not the best way.
There's something both fun and frustrating when you're trying to maneuver a winched item into position and instead you're just spinning around in circles because the damn thing won't settle down. =(
Another game unfortunately spoiled by the implementation of tedious and unecessary methods to make it more 'difficult'. Spot the difference challenges are difficult because you fail to take in small differences in a larger picture, not because you're staring at an array of black circles and trying to find the odd one out.
Good fun, like the last one, however it's a shame that the increase in difficulty between medium and hard is simply that the enemy units to far more damage. Their AI is still boring and predictable, it's difficult due to a tedious nature, not because it's genuinely tough to beat.
Great game, except for the fact that if you want to see the alternate ending you have to play through the entire game again. Time consuming != fun I'm afraid.
Not sure what level it is, but the computing time for the computer's moves are extroardinarily long. Pretty frustrating, doing nothing for 5 minutes while the computer decides how to move a single unit.