After playing through each campagin in the good ol fashion style of Raze, I have this to say; This game seriously felt rushed. There were spelling errors, the AI was very unresponsive in a number of situations even when I was standing right behind it and the amount of domination missions just felt like you didn't know what you were doing to make the game interesting this time. Overall, The weapon grid was a good refresher (Always good to see new weapons) and the abilities made things fresh. But the gameplay, story and the feel to both campaigns made it feel like despite the time it took to release, you didn't take your times and go about it as professionally as possible. I'm to be honest a little disapointed in having waited a fair amount of time for a new Raze game (I absolutely loved the second one) But in the interest of feedback, it's a 3.6/5 for me. Best of luck to Raze 4 and I'll certainly be waiting for it.
Coming back to this game after so long gives me the following feelings; Nostalgia, desire to kick some serious ass while maining a bomb absorbing Lance And the intense need to destroy small smiling stone statues with a click of my button.
Ok. I just had to click this game because 1) Erotic sounding and 2) Made by the guy who made Vox Populi. But nothing could possibly prepare me for the way to play. And so I've decided I'm waaaaayyy not game enough to scream moaning noises into my mic with my mother in the room next door and tell her that it's nothing important, just playing a game when she calls out to me.. Kudos to you, Weremsoft. Kudos to you indeed, for I have been bested in a game of gonads.
Edit; I continued after escaping and finished the game. Sooo.. That was both a disapointment in overall scare factor but increadibly effective to build up the tension with darkness, the flippen clown poster and the noises in the background. Overall, A good horror game if you want a good few scares that are sure to make you jump at least once. 4/5
I made it to the attic and kinda froze but otherwise managed to escape. I hope anyways. Good job game, But I'm nope'ing out of here. Good luck to the rest of you hopefuls who think you can take jumpscares.
Amazing music, great controls really original mechanics of getting around the puzzles. I like it. 4.8/5 (I don't think I've actually cursed at a puzzle game's single level so much in my life >.<)
"Sorry, I made a dud" It's like; "DUDE. I gave you over SIX THOUSAND MULTIPLES OF GEMS . How do you screw it up so badly that all you can say is I'm SORRY?!" Because seriously. That's what it feels like.
A restart button is probably the most desired thing I've felt I needed all day. Trying to get the platinum chain without a restart button is like headbutting a brick wall, hoping your brains don't leak out and.. Well I got nothing. But seriously. So much frustration.
Clicked this thinking it was going to be a simple little pixel bullet hell. I was subsequently surprised, pleased and then depressed when I got charged by pink things and died shortly after. -Waves his fist in the air- Curse you pink things!
I'm pretty sure 93% of the people who play this the first time just screw around on the title screen waving the cursor around and having a ball for the first ten minutes. I know I just did.
If you were to make an Impossible Badge: "Finish every single level at least once without being hit once: in each, I guarantee it would live up to it's name.
"You can't place that tower there, it prevents the enemy from leaving" Excuse me? Isn't my job to destroy or prevent all the enemy things from entering that point anyways?
Playing happily till BOOM car in the face. My reaction was just.. That wasn't cool dude. I wanted them to be happy together and you go and crush him. I'll admit it was great but still, what a heart breaker and a half.
Simply spectacular. Well made, flows perfectly, has an amazing sense of RPG atmosphere and it's just fun to play. Haven't felt that way since I played Sonny so good job guys. 5/5