While the intent of the game is interesting to make a difficult puzzle platformer, there are some major hurdles. The controls are a bit sloppy for a platformer that requires this exactness. The character drifts after you land, you jump at a specific height, and the hit box is not as crisp as it needs to be.
The level design is meant to be tough, which is fine as the game is intended, but it takes advantage of the lack of crispness in the controls to kill the player. That aspect is just poor game design. That will make players leave the game faster if they feel that their 'deaths' were due just to the games failings. And when you die, you insta-respawn and constantly hit red boxes near the start before you can let you of the arrow key. Poor design for accesibility of players. Has potential, but at this time your level design is meant to be frustrating (and not challenging), and the controls simply aren't at a quality level to allow for this sort of exact navigation.
Thanks for reviewing sonner i will launch second version of this wil ypu check that also and tell me what is lacking in that