8, -13.005, 21 (Fibbonaci-inspired); Now hold your mouse in place.
Enjoy the clockwork.
Explanation: The decimal mantissa introduces systematic deviation by exploiting subtle floating-point rounding errors.
@Eclecto: There you go!
?lvl=32&code=c12:6f3;c12:7f3;c12:8f3;c12:9f3;c12:10f3;c12:11f3;c11:3f2;p12:3f7;p13:3f3;p14:3f7;c15:3f0;c12:4f3;c12:5f3;&ctm=Triskaphobia;Accept_only_multiples_of_3!;bb:*|br:x|:*|bbrbb:*|bbbbbbbr:x|bbrbrrrrrbrb:*|rrrbbbrbbbrrrbrbbrbbr:*|rrrbbbrbbbrrrbbrbbrbb:x;11;3;1;
@Gotan: Looks like you've been ignoring the help screen too; Shift+C copies, Shift+V pastes.
Rotation has been implemented for the next version yet to be uploaded (per PleasingFungus' response on feature requests), mirroring/flipping would be great to have but will have to wait, I guess.
@bachan: I'm going for a bitwise-AND approach for Orphanim, kind of struggling with the odd ends and special situations at the moment, and the size of the board isn't helping much; but I hope it works out.
If you're having trouble with excessive lag while testing your solutions, you probably have had the game open for too long; exit the level saving changes and refresh the page.
Doing this solves this issue for me, just thought I'd mention it.
Technobabble: Looks like the Flash Player's garbage collector isn't that efficient after all.
Wow, a decent game.. been a while...
Kinda saddens me that with all the technology we have nowadays, all the advances in GPU/CPU technology, and gaming in general, yet I only find joy playing simple games like this, and all the big hit games that get all the funding and media attention turn out to be bullshit in the end.
I bow to your creativity and uncanniness, sir; you bring hope to a whole generation that really misses this style of gaming, and only finds joy in rare occasional gems like this one, I look forward to seeing more of your future work. :)
Not bad, but I seriously believe that you need to rethink the upgrades a bit; the market system messes the game up later on, I had MAX upgrades on everything midway through the game, and I got bored pretty quickly after that, gets really repetitive and mundane, and the lack of a real storyline doesn't help much either.
4/5
Upgrades: I don't really know, I'd sure expect a new ship to cost 5-10x as much as an average weapon, but then again; the game might be too short (like I said I stopped playing midway through it).
I have something more to say: If I'm allowed to buy different ships, but only fly one at a time, you might as well ditch the whole "lives" system, and make it so that ship destruction only switches to another of the ships in your arsenal, better yet, allow the player to buy more ships of the same type and have them start the game with 3 basic ships instead of lives.
Sorry for this, but I'm giving it 2 out of 5, and that's only for the effort put into assembling the game..
Heh, I couldn't play through the whole thing, but I sure as hell wished I had faster metabolism throughout the game.
Two words: Too fast.
Also, a boss fight in the midst of a level? then no break, straight into an asteroid field, also, wtf? that's a meteor shower.. not an asteroid field... unless the ship is moving at a crazy (and possibly unnecessary) speed.
Mediocre graphics, audio is... meh... I think I wanted to slit my wrist listening to that laser sound over and over at some point...
very nice work, I especially like the little bits that nobody else seems to bother with, a well written warning about my debug version of flash player (that I never realized how badly did it affect the performance of my browser in general till now), auto-pause when the flash control loses focus.. for some reason I just like that..
the game itself is a classic, great work porting it, I realize it took a lot of effort to reproduce using flash. 5/5 from me :)