My strategy is to tell the army to help out in every hospital near an outbreak, and dropping masks wherever needed. Once the vaccine is done (because I was boosting the hell out of the hospitals), I prioritze infected states, then heavily populated states. Shutting borders and making media reports is for weenies who don't like spending money on saving people. I ought to try a Fox News run!
This is a great game, but I think there should be a hard mode. Maybe you have to fight your way through Union City, only to find you need to get to that podunk little town south of union city, or that the protagonist misheard, and there's only ONE evacuation, and it's happening on the 40th day, so you have to hold out in Union City for that long?
Fun game with a neat concept. The rotating controls could use a bit of work, though. Aim more for speed and not precision, I think. Maybe use a mouse button. Right now it acts like it's in a word processor, which isn't intuitive for game playing. Smooth rotation would be much better. Nonetheless, good concept, gameplay, music, and graphics.
A tough game, and a good twist on defense games - Wishlist things for me would be a summary of your income, having structures not fade when you're not moused over them, a visual representation of turret range, perhaps some control over population - telling them to evacuate part of the planet, and orbital structures. Maybe even a small defensive fleet. Good music and presentation.
Spectacular presentation. I've only played a lil bit, and will continue once I finish this, but would it be possible to let me turn around? I mean, as long as I'm flying a hovering jetplane thing. One other thing I'd like to try after playing a bit is a craft that's a little more 'slidey', with some momentum, so it feels a bit more like I'm flying a plane. In general, though, you're great.
I'm in a reviewing mood today! I like this game's atmosphere, its graphics, and gameplay. I would like to have more music flying around, though. I inexplicably got pretty attached to both little guys, and appreciated the tag team aspect. Not anything you didn't know, really. You choose great game concepts to mash up. :D
This is a fun toy game. It takes a bit to get the hang of building a new girder versus connecting girders, but the interface is well designed so that making quick connections is pretty easy. For those having trouble - a green circle indicates that the game thinks you want to build a girder extending from this point. A blue circle indicates that the game thinks you want to connect this point to another point. You can build longer girders connecting points than you can simply hanging in air.
Fun game in a genre I've always enjoyed. A great improvement from it's first version.
If you still plan on expanding this, my wish list, in order of ease of implementing, changing up/down cannon directions to port/starboard or left/right/up/down, changing as the ship turns, a graphic representation of current firing direction, an expanded playing field, terrain like coral reefs and shores, multiplayer (you knew it was coming :)), improved AI, and sieging ports.
In general, this is a great game, and only my unhealthy love of naval combat is causing me to dump a bunch of requests on you.
A cool concept and fun execution, but marred by being a bit hard to control. I had a bit of trouble at first, and moving into the background is a pain. Perhaps make explicit that you're not swinging the sword on the left (or top) side, so you can't get decaps that way. May work better if it used the keyboard. I think the general concept of many users is that when they are using the mouse to point, the thing they are controlling HAD DAMN WELL BETTER BE THERE. *ahem* Anyways, it's fun to get style points, perfect decaps, doubles, triples, and generally I like cackling and running people down.
Ignore the haters cuz they suck.
Oh crap, I made a pun up there. Aaaagh.
This is a very original and very fun game. Once I got the hang of the controls, I was flinging myself around with abandon, and stringing Gloms to the walls with maniacal laughter. I'm looking forward to the next chapter.
To Hylius: The end of a level is typically marked by a flagpole. Usually, you go right.
this game is great fun. my strategy for getting the ninja badge is to remember that a ninja standing up is faster to react than a ninja lying about, and that you have a better reaction, and more predictable movement, if you land for a moment and get your balance, so you're not spinning around all the time.
I would like a chance to take back orders as they're being shown to customers, in case I make a mistake, and also to not have to look at their reaction every single freaking time, which means others peoples pizzas get burned. a trade off between those two would be great - you can dump the pizza on them and run away if you're willing to take the chance of you having screwed up the order.