"I sold the ritual item to the people who wanted it," go to Station and it will prompt you if you want to give the cube to them. Do not sell it. Also, wait to give the cube, as it makes the game go into treaty mode. It is pretty hard.
Also, you can tell when you influence a planet one way or another as the shadows on the ground under the shop window shift. If the shadow is in the middle, its getting close to neutral.
@Cavediver17 Also, if you click the little grey or red number over a planet, will show you what quest is active. If you click the ? over an item in your ship or the shop, you can see who wants it. If you are talking post quest, see the first post, as you can click the planets to see what they want to buy. 2/2
@Cavediver17 If you click on a location, like a planet or asteroid, it shows you what they are wanting to buy for a high price, and the number they will buy for that price, as well as what they are selling, and for what price, and how many they have in stock. 1/2
I found holding onto the cube til I have a good ship, and a boat load of credits makes the game a hundred times easier. Also, dont go to get the documents back for Jaser til you have both a kenetic and laser weapon worth over 100K credits. Also a prototype shield is a must, otherwise its 1-2 hits from him and you die. Stuck on the war/treaty part though.
Yeah, "bonus years" is how many years you can speed up the game, for a price. I understand, you have to make money. But during that speed up, it actually showed a somewhat fun game. Going back to "normal speed" was a drag. Especially since, during the bonus years, I had almost no control over my people making tools. I'm not a fan.
I like this game. I like the prestige system. I like the structure, and I enjoy the concept.
I however do NOT enjoy the lag. Something on it is causing it to freeze my computer up, when I try to access the cards, or initially load the game.
finding weapons allows you to shoot faster. If you hold down the mouse button and shoot faster. Building towers increases the fire zone (size of your red circle). You only need to get the red circle (your mouse) around a zombie red circle to kill it while holding the mouse button down.
Slight correction, copper wires are also in the dumpster, can be hooked to generator and put against the fence. But it only stops 5 zombies. Dunno if that helps or not.
Grab shovel, key in dumpster (locks door to base), go side of building, get wire-cutters. Go to church get axe by fence. Go gas station get gas can, go inside, get water, painkillers, and batteries. Use axe on door, get hose. Go to shop, get camera and booze, use batteries on camera, take picture of side of building (give to priest to get him to help you) use wire cutters to get shopping cart, use cart on roll of wire. Go to church, show picture to priest. Use cart on cement and bricks, go to cars, get gun, use axe on trees - Having someone cuts down the time, important! Use tube on car, fill gas tank (generator does nothing) go back and kill zombie in shopping center, get glasses, get Jeremy, go back to base, give painkillers to Bill, THEN dig pit, fill with sticks, fix fence, go in, close door, lock door, mix cement and water with shovel, use bricks on window, give booze to Bill, shoot Bill (sorry Bill) use wire cutters on pad lock, go down, close door, click clock.
The guys in red cloaks destroy your shops. The guards tend to ignore them. The bars for new hires are sorta explained along the bottom. Vitality (how long till they start slacking off) Hygiene (How much they will clean, some passed by a big pile of dirt because they were lazy) Entertainment (really only effective for entertainers) Sight (how far away they will spot trouble) and Speed (how fast they will get to the problem, or chase down burglers/trouble makers). Promoting refreshes their vitality, but increases the price. If the person in the new hire is not that good, don't hire him - send him away. You have to pay a severance to fire them. Promoting him will not make him better. Only the Extra Upgrades (super broom, coffee, guard post, etc) will help your people.
Saving the game does not help you if you die in the dungeon! When you die, your game is "saved" and you over-write the save file. Flee the dungeon if you feel close to dying.
I really want to rate this game 5, but as... punishing as it is to players. Such as: item management with small bags and the 6 slots, crafting not looking in the bags, stacks of 4 or 9 for most things, items disappearing or not transferring to/from bags/chests properly, days going too fast, crops dying if you failed to harvest before season change, the high price of farm gear, the 'shop hours' making me waste time (and patching the glitch of stealing the shop doors to get around that annoying problem) lack of respawning resources (I'm looking at you ores) and all of these problems still makes me want to give it a 4/5. But the biggest problem, is that a slight error for the newbie can make you lose all progress (trapped in a cycle of mistake, restart, mistake, restart, wait, crud, gotta do that differently). When... the errors, make it a chore to get back to where you were. And not a fun chore either.
Some tips: On the first map (burning town) you can hammer the chest with the farming hoe in it, to get a free chest. (Hopefully dev wont take that out). Set up hunting lodges on the other maps. Lets you drop chests, a bed, and a pool of water for clearing out the maps of resources till Dev actually puts in the resource respawn (remember to feed your animals/water your crops unless you don't care). Water blocks freeze in winter, you will need a canteen. During winter, you can't grow food, berries don't respawn. Get chickens, they drop eggs if you forgot to gather resources. During winter: Chop trees, make wood blocks, sell blocks. Hunt monsters. Survive.
Thank you for the good advice you share with the community vvyrd :)