Why bother letting me skip the cutscene if I have to sit through it to find out what my next mission is? And then, it ends up being a dude in a black suit anyway. With sunglasses. At night.
The kind of game I would try to make if I could make a flash game out of a notebook from 6th grade. Great music, artwork and animation, and definitely doesn't take itself seriously.
Moving a little bit in one direction and then being launched uncontrollably in another to your eventual doom, without being able to see what's pulling you... not my idea of fun.
I really like how the unlocks are all very different things, instead of being 50 miniscule upgrades that take forever to rack up. Even though the levels are all pretty similar, you can actually see the ship becoming more powerful, which makes me want to keep playing.
I like the visual style, but since it doesn't have a real effect on the game, this is essentially like every other top-down shooter. Maybe some tears in the paper that you have to avoid, or a power-up to "fold" part of the stage so that you can skip something. Something, anything, to make this game really different.
@mrfredash It could just be that even though your friend's team was level 83, it was weak to your team's particular strengths. High level might not mean anything if he can't handle ranged attacks and you've got a team of archers.
Also, there's a big difference between "endurance" and "patience." If I were fighting back hordes of enemies that were charging into my castle, that would be endurance. This game makes me wait for enemy forces that move like they're in line at a grocery store.