This game feels way too linear, as in each upgrade is the same as the last one for the most part. Would be great if more unique upgrades/buildings were added but that can be hard to do for idle games :(
Are the monsters in this game just direct imports from that Cloudstone or whatever it was called game? The art/monsters are also very similar to Dofus. Either way, I like the game, I like the art style, and I like the monsters so I guess no complaints here! Lol
@Hollywoodundeadd, because the developers want/need money. It would be 100% pointless to have 2 different currencies if you could just convert one to the other.
@77zip, since there are a limited number of possible cards, new cards HAVE to be better in some way or they won't be bought. Power creep exists in this game, and they made it that way on purpose. That's not to say I like the notion, but it's how they make money.
@loser, Looks like you haven't been following the ~100 dev posts on the new Conquest mode coming out. They've modified SEVERAL things due to player requests on it.
I don't know why Thepartyisover is being downvoted, this game's map is inspired by Dofus' map at least partially. It's got somewhat of an Incarnam area at least. I like it.
I did one offer (5 minutes) and got to 10 kreds pretty quickly, I'd imagine getting 40 more eventually shouldn't be too hard. Remember that even without WBs, you can stay competitive through crafting. :)
@Shanus, as far as I can tell, the classes are pretty balanced. The shooter class is great and I'm pretty sure it's unlocked from the start, same with the charger class. They're honestly all useful, although I personally think the EmoGoth could be better. Classes that cost more are not necessarily better, usually just more interesting. :p
Thank you so much. This game is like a son to me hehe.