As a sort option, it would be kind of cool for an "anti-bloodthirsty, anti-imperial" etc. option. This helps in the middle missions when you are looking for specific cards that have skills like Strike all imperial 2, etc.
@someonepro, if your deck has no PC, it is most likely terrible at pvp. You complain that your deck is beaten by phase shield? Well, then make a duo, trio, rainbow, make anything. The fact is that if your deck loses to phase shields, you should make a new deck, as phase shield is one of the most counterable cards in the game, considering that you pretty much win if you kill them.
@Vuhien, instead of selling cards, they have already added Nexus to get rid of unwanted cards. @Zaromir, each enemy has an innate defense (and attack/magic ability). The defense is the blue shield under their character, which is added on top of any defensive cards they've played. Harder brawls end up being extremely tough to kill, as their defense increases rapidly.
Even worse, this TimePro guy has rated Elements 1 star, 7 seven times. :( Oh well, I guess 7 votes won't change a whole lot but still annoys me that someone would go this far to advertise (unsuccessfully).
The energy IS very restrictive, but to be fair, this game would likely not hold my interest if there were no energy bar in the state it is in. This game's structure is based around the bar. Although I do wish missions costed a bit less lol. It should be noted that at higher levels, your energy replenishes faster.
And a message to all who are hating on the developer's methods of making money, play the game until level 25 or so for the badge, once a day, coming back daily, and you will see that there is no need to buy anything. I haven't spent a dime, but I still have several "premium" items, due to the daily loyalty reward feature (Which, I should add, is pretty generous in the value of things given). Free random and draft packs? Yes please!
@dtmickey, with the loyalty rewards (daily bonuses) it's rather easy to stay competitive without spending a dime. The only thing spending money would really give a huge advantage in is skill points. I do hate the model they are using, but they at least made it possible to get everything without spending a ridiculously long time (or money)
Great game. Energy is annoying but not as much as in other games like Tyrant. Does need an option to sell cards though. Is it better to wait until I've finished the story to do brawl/colisseum etc?