Some fun. LOL @ " i cant beat easy" Dev, you can cheat and give the AI an advantage from the start. Otherwise, not much replay value. But thanks for the game.
Is there an end game to the smithereens mode? BTW, it's really cool to see a dev so interested in the comments and tweaking the game. Thanks for the effort.
Oh it ends when there's nothing left on the orb to blow up. It's pretty boring at the moment i guess but it will get faster and more fun once i add bombs. And you're welcome! It's just fun. =)
"You can only rotate on one axis because the controls would get a bit too complicated" Easily solved, toggle rotation between different axes. Also, would like to be able to 'tuck' tetrominoes into empty spaces.
RE: dumping all of the souls at once, or spamming by holding the space bar - it might be fun to see a thousand workers running around, but it's lousy strategy, assuming you have some sort of goal. My suggestion was that the player lose any souls that return as 1's, would destroy interest in spamming souls.
A suggestion for a possible route to difficulty - add a rain of random blocks periodically. Maybe on a timer, related to failing to make the required shape? Random blocks would foil the color sorting style of play.
If you store crafting materials in the bank and later return them to your items, newly found materials store in a separate slot. So, I have 19 mithril in one slot, and 14 in another, and cannot craft the 32x armor.
Sorry, won't be finishing the game. The "climber" level is just poor design - this should be a pure puzzle game, that's why I played it as long as I did. Adding an action element at that point is actually a cheat to the player.
Thank you. Just, thank you. :D Rate this guy up, hehe.