I really dont like the popularity of achievement systems.
To be clear, I love systems that give rewards for achieving things. I do not like the popularity of systems that do nothing and give such worthless awards. Another crappy thing microsoft brought into the world.
Before them I think it was more popular to give awards in game for accomplishing things. For your next game, how about look at some of the other popular games on here that give bonuses for achieving things and see what you can do to integrate such a system into your game :)
Also, if you have an acheivement to kill 1000 enemies, can you add a tracker to say how many you have killed up to that point? This is just an example, any achievement I love more with a tracker :D
subtract money when tower is placed, not when tower is chosen -_- How do people not learn from past games when creating new ones :(
Some basic things should be polished before publishing.
I figured it out, meant researching all of the senior options. :/ Probably just my poor reading comprehension. Still dont get what decides votes. I am getting negative votes on my question again. It doesnt make sense.
How do I get all senior towers? Every space must be used? I cant get enough money in a level to do that, so what did others here do to get that award? And does that mean at least lvl 1 of special towers, or lvl 3 all the way?
Also, are comments being auto-minused or do trolls inhabit the forum that much? This harmless question got a -6 :/
How do I get all senior towers? Every space must be used? I cant get enough money in a level to do that, so what did others here do to get that award? And does that mean at least lvl 1 of special towers, or lvl 3 all the way?
I just realised the block move for golem, knight useless lol, oh well, phasing out of units through use of advanced units isnt new in a game. I didnt even get the block move til the end but I didnt farm unless I felt I needed the power to complete a level and didnt think it was just a lack of my own unit placement/type.
I do agree on one improvement, lower swordsman pricing a little so its upgrades can be used earlier since it does become obsolete. I dont think knight does, especially if you can raise its movement speed a bit more to compete with the enemies its made to, the fast units.
Also lower early level bonuses and make bonuses per level win progressive so that you have a reason to farm later levels.
Played a little over halfway so far and I enjoy the game. Nice little things to set apart, fine pacing, difficulty.
I think the knight/tor balance is nice too. I use both, tor in front, knights behind to catch fast units. Could maybe make knight move a tad faster, but its fine generally.
Was just thinking, if you have a knight on each side of the protected point, knights on one side wont always get to fast units in time, but then isnt the point of the knight its speed to catch them? At least when movement speed is maxed. But I could be wanting too much lol
That aside, very nice.