very fun the first time but lacks much replayability. i really liked the cool menu stuff and the effects like your ray leaving burn marks on the ground and the static from the EMP tanks. 5/5
here is a simple guide that should help: start with upgrading supply line twice then recyling,deploy 2-4 torp bombers to hold off the attacking ships, then warehouse supply and recycle till supply line and recycling are at 5. now build subs and cruisers to attack and upgrade factory to five and start building artillery batteries and upgrading your base. upgrade repair to 1 to get your base up to full health. when the enemy base is at ~20% health stop producing cruisers so the boss can come out faster then build whatever you want to kill the boss when your artillery can hit it.
why do people continuously spam the comments with links? i thought that it was fairly clear that the comment area was for comments, not for links. also every link i see is voted down at least 20 times so it cant really be at all affective at getting people to use the links, so why do people still post links...? it make me almost as mad as overpowered cards...
just wondering, are my resource total and soul total supposed to reset into the negatives every so often? its mildly annoying as it resets to about -200000000 every time, and it take about a day for me to get it back into the positives
@ericbloedow the "wait time" is the games version of "currency" for lack of better word its what prevents you from putting an huge tank out and winning in the first turn. and it is relatively realistic as it is the time it takes for a unit to "deploy"
dos the speed upgrade effect the units attack speed or movement speed? and i think that trebuchets should spawn differently that wood piles as it forces you to make a trebuchet to get more wood piles. 4/5