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Weatherbeard's Comments

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William and Sly 2

Play William and Sly 2

Dec. 31, 2011

Rating: 4

I'm a little sad we didn't get to read the recompiled journal, as the parts didn't even fit directly together. Apart from that, it's nice to play a game just about exploring now and then. The backgrounds were beautifully done, particularly the trees being on multiple planes.

Coins

Play Coins

Dec. 15, 2011

Rating: 1

Wonderful game. Simplistic complexity, with perfect mood music. My only gripe is that when the rules change the added complexity actually makes the game easier; with fewer "viable" moves there are fewer moves to consider and a solution more readily presents itself.

Developer response from Onefifth

Perhaps, but I felt it was a pretty natural progression.

Pixel 2

Play Pixel 2

Dec. 13, 2011

Rating: 16

Stops just shy of getting woefully repetitive. Pacing is a bit off, too, particularly in the first level, sometimes leaving the player with really nothing to do but maybe dance to the music. While this is fun, it's more annoying than good after about level 2. Also, just what is the slider on the bottom representing? It goes up as enemies are killed, but seems to have no bearing on bosses appearing or worlds ending...

Trigger Knight

Play Trigger Knight

Nov. 28, 2011

Rating: 3

A little more control would be nice. Like using Elixir out of battle. It can be hard to make the choice to use it if all the shops you can see are non-armor and you need HP, but can only afford one upgrade. Also, seeing a different icon for dragons could be handy since they have to be killed special.

Earn to Die

Play Earn to Die

Nov. 25, 2011

Rating: 1

I'm pretty sure this game exists to show that a VW Beetle CAN go over 60 MPH... with a giant fan installed, anyway.

Kingdom of The Wind

Play Kingdom of The Wind

Oct. 15, 2011

Rating: 0

So unbalanced it only teeters on the border of "fun". Mostly, it feels like a chore, though it's nice that there's many ways to approach the game. My favorite strategy involved an army of maxed out Panzers; they're shockingly robust for the cost. On day 8, they caused the computer to spam Small Bats; by the end of the day, I had laid out over 1200 of them. A gripe I haven't seen mentioned, the command for healing troops should depend on the troops actually on the field and should not just be half your max mana.

Cactus McCoy 2

Play Cactus McCoy 2

Oct. 10, 2011

Rating: 3

This game is just awesome, as was the first McCoy. I want to know why this thing, as polished as it is in every respect, is a free game on Kong and not DLC somewhere! I know I'd love to be able to play this on a handheld of some sort.

Shore Siege!

Play Shore Siege!

Sep. 15, 2011

Rating: 8

Neat game, but the controls make it nigh-impossible on a laptop with all the different ways needed to kill enemies. One single day reduced me from an untouched ship to a destroyed ship. No save feature makes this frustrating.

Great Dungeon in the Sky

Play Great Dungeon in the Sky

Sep. 03, 2011

Rating: 3

With a (virtually) no cool-down bouncing projectile, Magic Jumping, and self-healing, the Gremlin Priest is a wee bit overpowered. Maybe I'm just saying that because I found him in the second room I played and NOTHING can compare to his might that I've found.

Shopping Cart Hero 2

Play Shopping Cart Hero 2

Aug. 25, 2011

Rating: 2

Hard Badge is actually rather easy with Hang Glider: just combo a few tricks before the Glider, then hold the second Up. Your points will climb and climb as you glide. You can also combo tricks while gliding, after releasing Up. Three more things that add to the trick combo multiplier: Shuttle Tap (hitting the shuttle), Flip (flipping the cart once), and Double Flip! (counted separately from Flip). Flips are easier to add into combos if you use a holding move (eg, Handstand) while doing them.

Enough Plumbers

Play Enough Plumbers

Aug. 20, 2011

Rating: 8

You know what would make this game better? More plumbers.

Miner

Play Miner

Aug. 18, 2011

Rating: 1

A somewhat enjoyable, if monotonous, game. That's just how they were made back then, though, and the tribute seems faithful. Only improvements I'd like to see would be music, and maybe a time limit to instill a sense of urgency. Otherwise, had problems with directional keys being logy sometimes and sometimes double/triple moving in one direction from just one push.

BoomsticK

Play BoomsticK

Aug. 14, 2011

Rating: 0

I found this to be easy, but loads of cathartic fun. The later levels are great, with shots ricocheting around that helped me rack up 4, 5... and once 6 kills with one shot; even a modicum of aiming seems to net you double kills with practically every shot at that point and it just feels grand. The only improvement I would add is mentioning the effects of being hit by bullets/shapes when you start the game. They're mentioned in the text, but in-game descriptions only make sense for such an otherwise sparse game.

Pel

Play Pel

Jul. 25, 2011

Rating: -6

This brings back memories of Earthworm Jim 2. God I hated those stages.

Ultimate Assassin 3

Play Ultimate Assassin 3

Jul. 03, 2011

Rating: 31

The two biggest problems I see with this game are how random the movement is of the guards and target, and how random the location of the extraction point is. What might be a difficult mission one time is rendered a cakewalk another because of these. Less a true test of skill and more a test of tenacity; the willingness to try a mission over and over until conditions let one be successful.

Days of Monsters

Play Days of Monsters

Jun. 26, 2011

Rating: 3

It would be nice to have some idea what the monster abilities even do and know how much energy they take without having to actually use them in a level. Also, replacing health/energy with numerical values (or overlaying them on the bars) would be a useful option.

Doodle God 2

Play Doodle God 2

May. 22, 2011

Rating: 1

That's odd. I'm getting Apple + Cellphone = Religion. Also, subtly more disappointing than the original Doodle God/Devil. Maybe because it feels even LESS intuitive (particularly many of the new creations) and like they just tacked on more. It's kinda Doodle God 1.5, not 2. Glad the hint system has a much shorter cooldown now, though.

Ragdoll Laser Dodge 2

Play Ragdoll Laser Dodge 2

May. 22, 2011

Rating: -2

Only two problems I really see are: Mouse mode is far easier, since there's no gravity to contend with, and that there's no actual penalty to losing limbs; hence, the Regenerate powerup is kinda... lame. Maybe your score could climb less quickly, or something else could be introduced to help convince people to try to KEEP their limbs and actually want to grab Regenerate when it comes up.

Alxemy

Play Alxemy

May. 14, 2011

Rating: 24

This game gets +1 for inclusion of a glaring omission on the part of the Doodle God: the Platypus.

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