Wow, started a spec ops match and the first 2 crates that fell were 2 more spec ops, I actually got to wave 97 before one of those DAMN flakpanzers took out all 3 of my cam-nets. I immediately got nailed by 2 airstrikes and arty all at once
Late game with the 3 civ battles the clusterf*ck of spells doesn't hinder you so much by killing your troops, but by killing your FPS and stopping you from seeing what the hell is going on
If there is ONE thing they need to change about this game is the Bazooka troops need to gain XP for killing vehicles, because they very rarely get infantry and you'd think they'd get XP for completing their primary purpose... I mean, signalers get XP every time you make a call, right?
I also really wish that my own bazookamen wouldn't dump rockets into MY OWN FRIGGIN TRENCHES, I know this game is supposed to simulate the chaos of war but I don't know how chaotic it's getting when you start firing on your own men with ROCKETS
Reeks of Half Life, even down to the models on the elite Combine I mean Corps soldiers, but it has enough of a twist to be interesting, and you set yourself up for a sequel hard enough for me to be dissapointed that there isnt one yet
Lame. The entire alignment system is broken by the fact that pretty much every last one of your moves can kill a survivor before you realize they're even there, either add some more non-friendly fire moves or give the survivors more health cause I keep trying to be good but keep accidentally killing my way back down to neutral.
While the 'drunk' mechanic proves to be amusing, it gets REALLY annoying and glitchy after a while, half of the platforming puzzles I accidentally beat with some freak physics glitch that sent the guy flying across the map like a rocket, and in the end it feels more like trying to guide a guy having a seizure rather than a drunk.
what the hell is wrong with the pathing? half the time im wondering why my lead student is getting his ass kicked only to look up and see that the other 3 are stuck on the water features 5 feet behind him with a clear path to the enemies, wtf!