How does one defeat the 'Meet the Vespitole' tutorial? I've gone through it more than 10 times, and no matter what I do, the skulls always collect more than 20 after around turn 15. And this is still when I practically draw a non-coin card every 2 cards.
If sluice flow is constant, and my sluice box is full always, it should stand that I should get the same amount of gold per tick. Instead, I'm getting maybe half of that. A bug?
There's so much potential with this game...
How about a jewellery store? How about the gold affecting the economy?
Would be a good education in economics for the youngins.
Throw in a farming aspect of the game, and you can probably market a good time management game.
Cheers mate...
Hmmm... no visible increment in strength for heroes, as we progress down the levels it seems the only useful thing is maxing up the starting gold...
All others do not seem to give any useful help...
The hero circle is so far down that the only time he sees some action is when I keep clicking 'next wave', but by then what can 1 hero do against 3 or 4 monsters...
Seems it is better to have all level 1 towers, then slowly upgrading them...
In other words... Grind grind grind...
what in the world...
Stage 11-
First wave: 1.5k horsemen and 500 swordsmen
2nd wave: 8k Defenders and 2.5k swordsmen.
Army: 1.7k defenders, 1.1k healers and 2.2k archers.
Was thinking would be able to hold on with fully upgraded healers, cuz they were doing less damage than I was able to heal, then bam, 3X damage.
What am I supposed to do in this stage if my army gets annihilated in 2nd wave?
To those who cannot do side quests as well as finish the main quests in one goal, I think it would be better to separate it, do the map several times, each quest taking one run.
Did map 9 in several runs, before realizing that I could have:
1) Gotten the Priest Unit, then exited map
2) Run through the map
This was done in separate runs, and I still managed to get the unit and the bonus star + the main star. Dunno whether it'll work for more than 1 side quest, but worth a try.
Good luck.
Allow us to replay maps for better stuff/credits.
Has high potential.
Perhaps Special Units with special skills?
Rewards are too low if can't replay maps.
How about making one of the difficulty levels be 'Scaling'?
So that those who don't want to fight monsters at their level can grind?
Or an 'Unlimited dungeon' with monsters of increasing levels as one progresses, with the option of restarting the dungeon?
Finally, I'm sure we all want this as well, High scores!
How come all previous versions have high scores except this?
Cheers.
Pricing for items should be shown, I click on them and says not enough money.
Nurse does not have healing.
After playing it, I feel its the same as one that was uploaded a year ago, no change between that game and this, can't remember the name of that game