as it is, status abilities are too unreliable and weak to do anything that would help when the enemy's belting out guaranteed home run hits every turn, even while blind or stunned. Either lower the enemy's nonstop pain buffet, or up the accuracy of player characters (also, the vending machine's stat boosts have zero explanation as to how they affect stats)
Some items will have a use on the second island, and there is a second island planned for future updates! Sailing off is not the planned end for the game!
Maybe later on there should be some way to adjust the upgrades per breeder so that it's easier to create more erratic mutations when completing tier lists?
A couple of things: while this won't help with No Support medals, you're gonna want to remember that bombs will damage enemy spawn points enough to take them out after enough hits, and that you can stunlock any unit with the bear traps, which have a very fast cooldown recharge when you have maxed out support upgrades and trap level.
The missing armor stats are probably why none of the elite units work. Maybe if they had fixed it, they could actually get people to waste money on this.
There's a glitch that happens frequently where the wing clips through a wall and then the fly gets jammed on it, making it impossible to escape. Just turn off collision detection on the wings.
Additional combat tip: you can use dodge to cancel out of an attack animation immediately, which pretty much throws all balancing out the window because you can just keep moving out of the way as soon as the enemy tries to interrupt your combo. This is especially useful for enemies who use stupidly long combos, because you can hit them from behind after baiting them into countering.
Some items will have a use on the second island, and there is a second island planned for future updates! Sailing off is not the planned end for the game!