This is perhaps the slowest idle game I've ever played. There is barely anything interesting happening on the screen and the time it takes to make any progress aggravates me.
Could this game use some polishing? Yeah. Did that stop me from having fun? Not at all. Sure I encountered a lot of minor issues - spelling errors, unorthodox interface, clipping through rocks, invisible walls, limited aim with both sword and bow, difficult platforming. I also encountered a lot fun things - shooting down enemy projectiles, xbox controller support, opening chests with a lockpick, elaborate puzzles. I really liked this game.
The animations, characters, enemies, tactics, and element types are all there. I also see a great game within the card system. Sadly the server connection issues, the highly restrictive quests, the difficulty spikes, and the extreme limitation of only having two characters out on the field at a time does not give a very good first impression. These type of games also suffer from wanting people to spend cash on better cards and dooming them to repeat previous battles over a long period of time just to be able to progress in later areas. I didn't have a desire to play any further. Maybe my computer will finish playing for me.
For what its worth, the game isn't the worst I've seen. The artwork, characters, and animation are all superb. The issue relies on the fact that you barely have to participate to make any progress, if you call it that. There is only but one tactic and that makes the game monotonous and boring.
I don't understand how a simple game could end up being so boring. The levels are recycled so badly that I don't feel any difference between level 1 and level 25. This gets compounded by the fact that upgrading buildings is a pain, gaining food to play a level takes too long, and the whole process can be automated with a press of a button. The package advertisements was just the frosting on the cake.
Nice spin to a classic game. The game ran nice and smooth. I especially enjoyed the new addition of keeping the screen still. I just wish there were some music to go along with the game. Also, I wished the items in the shop were a little less expensive; it made the game drag on way too long. Otherwise, I applaud the effort.
This game drags you down with the extended wait time for energy, bounties, upgrading cards, and finishing missions. I managed to gain two awesome cards with the mailbox feature and from using the free shards for logging in. Other than the artwork and speeding up matches, I found the game both tedious and dull.
I have a wide-range of personal problems with this game. Progress comes to a crawl after level 10 when you have to wait for more than 5 minutes for a project to finish. It wouldn't have been so bad if there were more to keep you busy. Lack of choices in customizing your character and diversity in customers makes the experience rather repetitive. Running the game in Firefox seemed to alleviate all lag and memory issues that occurred in Chrome.
HI WeirdJedi, thanks for the feedback. Did you know that you can unlock more characters, resources, workers, quests, etc. by investing in buildings in your city? Additionally, you can cut down on crafting times by investing in your workers skill points. To cut down on upgrading times, invest in your Town Hall!
Congratulations are in order for you making a splendid game. The realization that there were more than just the introductory level surprised me. Through no fault of your own, I feel the hard badge should have been an impossible. Certain levels, especially the last one, require such keen precision and timing that it could easily cause anyone to die a hundred times before progressing through a specific section. I'm definitely glad you had checkpoints at every interval. Oddly enough, the only problem I encountered was that of a platform which wouldn't reset until I died a second time. The initial fun might have turned into frustration along the way, but that won't deter my final rating of the game. Enjoyed it very much.
As much as I wanted a branching story with multiple endings, the repercussions of your choice still holds merit. On one hand, I would have loved to see the actual physical changes to the characters as they received cuts on their faces or bandages on their arms. On the other hand, the visual simplicity highlights the core theme of the game. I enjoyed it nonetheless.
The game is so different that I can't form an opinion. It has way too many things going on that I really can't liken it to any other game. Albeit all the little annoyances one would discover on the way, nothing can match the sure amount of content one can see in this shortened story. Well done.
Thanks. I don't think anyone has made a comment like this on this game. I'm flattered that you think it's so different from other games. One thing I value almost more than anything is originality.
Sadly, I don't see much difference between this game and its predecessor. The game still drags on even at the lowest settings. The AI still has a hard time making a difference. The burster shotgun trumps all others. The sniper mission was new but it failed to encapsulate what it takes to shoot with a steady hand.
A part of me likes these type of games and a part of me gets impatient when things drag on. The game gradually slowed to a snail pace and the progress tasks eventually had me walking away from the computer. It's a real shame it became an idle game in the end.
The game is great. No doubt. I just never felt like I was in total control. There were quirks that prevented me from enjoying it to the full. Rushing between bases, stopping shy of a chest, moving in and out of skirmishes, or commanding units to attack or retreat were all a challenge to manage.
The way the game is setup is horrible. The tutorial forces your hand. Tasks don't coincide with what you are learning. Energy system is skewed. You can practically sit back with a ranger, enhance their weapon every chance you get, press go on the main portal task, and regain your energy by challenging every friend you can invite. I got bored very quickly.
Very polished game. I could tell you spent a lot of time making sure people would move from one activity to the next. This deterred grinding and repetition, keeping the game fresh as the player progresses through the levels. The training activities alone would have sufficed.
Very simplistic game with nice artwork that would benefit greatly with some renovations. Using the mouse to aim, move, and collect coins is way too much trouble. Some suggestions: keyboard commands, explosive barrels on the field, reticle cursor, fading money (instead of blinking), or shooting in the direction of the cursor.
Any game like this will have some form of repetition. The trick is to entertain the player gradually with a large variety of toys. I do not think the upgrades are presented in a way to benefit the user. Each time I run through, I get enough for one stat and it barely benefits me. I was completely bored by day 70 and I think it is going to take me another 70 days to finish.
HI WeirdJedi, thanks for the feedback. Did you know that you can unlock more characters, resources, workers, quests, etc. by investing in buildings in your city? Additionally, you can cut down on crafting times by investing in your workers skill points. To cut down on upgrading times, invest in your Town Hall!