Day 5: Found Radar Day 10: Never found depth meter Day 15: Grew tired of waiting for fish to die Day 20: Grew worried of music change Day 25: Fell asleep looking for depth meter Day 30: Found bigger fish I should have bothered to kill for cash sooner
I named my first villager as my best friend's name. The next villager that moves into the same house turns out to randomly pick my real life name. Creepy on so many levels.
There is something bugging me and I can't put my finger on it. That introductory song. I know it from somewhere. Any chance you can put out credits? It's killing me.
Good game, very bad execution. Indicator comes up after I successfully bounce off the wall without it. Life system, additional bubbles, game over check, and shooting mechanic aren't in unison. I learned to patiently wait for the program to check the current status of the game before my next shot.
I very much learned to start every wave early and dedicate your hero to the front lines. My issue is with the glitches I keep encountering. One round it froze completely, another round only my hero could move, and another where a giant was not receiving any damage from any type of tower. I'll keep at it...
I think I had about 500 deaths by the end: 100 first 55 levels, 100 levels 56-58, and 300 on level 59. Those few levels take skill, but level 59 is big on hoping you get that one in a lifetime throw across the corridor.
Nice unique style of gameplay. Very short and yet it held onto my attention. I can't seem to find a parallel to love in a real world situation, but I enjoyed it nonetheless.
I hate this game. There has to be some change done to the sling mechanic, amount of time before a platform disappears, or how the screen moves. It is far too difficult. 3/10
I realize this was to educate people, but I sort of just wanted to play a game. I found out you could just keep giving the patient the same diagnosis and you wouldn't be penalized for being wrong. Eventually, you would be right and progress. If you were serious about the game, you would get chapters pulled straight from a medical book. 6/10
I liked the concept of the game, but it had poor execution. The people just did not respond well with my actions. The different levels of scaring people did not matter. It seemed it was only a cosmetic effect. I got very frustrated. 3/10
I loved this game. I laughed all the way through. I just had to go back and replay it, just to see the alternate pathways. I like being surprised. 10/10
Simple, fun game. Took awhile to figure out that edge and perfect alignment bonuses are totally worth going for. Launching the king up is also a nice touch. I just expected him to get fatter or something. 9/10
I did not like playing this game. I hated going back and gathering items in previous rooms which were not possible beforehand. The magic of the glasses was a nice touch, but surely confused me. If a broom looks like a sword, how can it still cut? I encountered a number of glitches too. 4/10
I liked trying to unlock all the characters. They all had such unique capabilities. The problem is that a lot of abilities with long cooldowns were not worth using unless you were trying to escape. Characters with flying seemed to overwhelm the other characters. I enjoyed playing. 8/10
The game is so entertaining. I liked the other game: Doodle God as well. Yet, I got very frustrated when some of the combinations were made possible while other more logical combinations were not available. Plus for giving a hint system and funny quotes. 9/10
The game is definitely a grind. The puzzles and trivia were fun, but the energy system and lack of obtaining gems was such an annoyance. Took me awhile to figure out how to obtain quests and how each of the special encounters worked. Entertaining, but very boring. 6/10