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wertyujh's Comments

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Onslaught2

Play Onslaught2

Apr. 22, 2010

Rating: -1

82511500

Frontier

Play Frontier

Apr. 20, 2010

Rating: -1

LOL! killed the ghost ship in 1 hit with a 47!

Frontier

Play Frontier

Apr. 20, 2010

Rating: -1

lol..... if u have a fight, the box is going to normal again and u meet a buccanneer party, u can just press "go"

1850

Play 1850

Apr. 20, 2010

Rating: 1

uhm, rotation is entirely (couldn;t spell entirely first lol) based at the movement, if it moves up, it rotates that way, even if you are pushing down, but it's slipping.

1850

Play 1850

Apr. 20, 2010

Rating: 1

well, cube, of course we want a A+ for this! *hopes our teacher reads this*

1850

Play 1850

Apr. 19, 2010

Rating: 1

sorry, bug fixed

1850

Play 1850

Apr. 19, 2010

Rating: 1

i am uploading an new version, but you can post what you think is wrong

1850

Play 1850

Apr. 19, 2010

Rating: 0

sorry, it does now play

1850

Play 1850

Apr. 19, 2010

Rating: 0

well. please comment!

Sydney Shark

Play Sydney Shark

Apr. 18, 2010

Rating: 0

@toyuyn : your avatar is racist. the poor bubble-gum.

Tutorial Game

Play Tutorial Game

Apr. 16, 2010

Rating: 0

why can;t u go past like 200 _y?

Cover Orange Players Pack

Play Cover Orange Players Pack

Apr. 06, 2010

Rating: 0

did u know that when changing from sweet to acid and back, the ninja stars don't change when they're already out of the cloud?

Turret Skills 2 [DEMO]

Play Turret Skills 2 [DEMO]

Mar. 30, 2010

Rating: 0

maybe add a background, moving turret, uhm, better graphics whatsoever, a bit more predicatble target paths, uhm.. whisper me if u need help

Chat

Play Chat

Mar. 30, 2010

Rating: 0

he's got 290 plays, so he get's money for it

The Effect Creation Tutorial. [AS2]

Play The Effect Creation Tutorial. [AS2]

Mar. 28, 2010

Rating: 0

ok, found a few bugs so far. i will post the code i have now here function makeParticle() { var depth = this.getNextHighestDepth(); var p = this.attachMovie("Particle","p"+depth, depth); p.dir = Math.random() * 360; p.velocity = Math.random() * 5; p.xVel = Math.cos(p.dir * Math.PI/180) * p.velocity; p.yVel = Math.sin(p.dir * Math.PI/180) * p.velocity; p.count = 0; p.onEnterFrame = function() { this.count += 1; this._x += this.xVel; this._y += this.yVel; if(this.count > 200) { this.removeMovieClip() } } } function onEnterFrame() { makeParticle(); } i retyped the frame code, it didn;t work. and I changed the "speed" to "velocity", AND I added p. to the dir and speed var.

The Effect Creation Tutorial. [AS2]

Play The Effect Creation Tutorial. [AS2]

Mar. 28, 2010

Rating: 0

i got it now.

The Effect Creation Tutorial. [AS2]

Play The Effect Creation Tutorial. [AS2]

Mar. 28, 2010

Rating: 0

i don't understand.. do you have to put the code in the actions of the movie clip itself, the object? or in an .as file? (class Fire extends etc.) or in the first frame actions?

Save all Pennies!!!!!

Play Save all Pennies!!!!!

Mar. 26, 2010

Rating: 0

u suck. i can make a game 100000 times better then u.

SteamBirds

Play SteamBirds

Mar. 23, 2010

Rating: 0

um,.. wtf? i tried to go to credits screen, came in debug mode and this text: award submitted: award5 award submitted: award5 award submitted: award5 award submitted: award5 award submitted: award5 award submitted: award5 award submitted: award5 award submitted: award5 award submitted: award5 award submitted: award5

Imperfect Balance

Play Imperfect Balance

Mar. 22, 2010

Rating: 0

finnaly a game that's easy.. destroying things is way easier :D

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