There's no good thing I could say about this game that hasn't already been said. I really think the format of this game, though, is a great basis for a series that could be expanded to SO MANY other historical battles. Intense gameplay and very nice presentation allows the creators to expand off this first game and create a very interesting series.
This game contains all the spaceship/roving RPG fighter elements you could want, such as the classic hyperspace and autopilot, along with a host of weapons both familiar and new. It adds an almost "Hands of War" feel with the missions and ability to mine for a profit. Adding this to the AI battles between the sides, which you can, potentially, join or ignore, the game definitely lives up to its name of a truly Disputed Galaxy. Favorited, 4/5. Not 5/5 Because I'm being picky. Here's why: It would be nice to be able to select more than one mission at once, because I've noticed missions (mostly courier and assassin) where they are in the same sector, but either with different targets or a different cargo item. Also more info on the weapons would be well appreciated. :)
Fairie Girl! the fake walls are actually on the opposite side they look like normal walls. Just throw some spikes at the wall opposite the ones supposed to be destroyable, and they will disippear, then you walk through.
When swimming, if you are in the air after having jumped, hold the down arrow cursor key and you dive STRAIGHT INTO THE WATER. This actually helped me immensely for dodging and collecting coins. + if it helped you to. :)
It's definitely a good game, but I feel like it could use some replay value. I almost never play this game 2 times or more every time I get on, because I'll get to a respectably high level and build up a fort plus an epic arsenal and then I die. This makes me rage quit because it takes a while to get that high a level, like 30 minutes, and I don't wanna have to take another 28 minutes to build up that level height again. :/ There is my dilemma.
I'm having a bug with the screen where it cuts of half of it. (The right half) i've tried enlarging and minimizing the screen size, and i refreshed the page. Thumbs up if you also have this bug and/or know a way to fix it.
Upgrades should not be based on how fast you kill the zombies, but the total killed. Please plus me I think the developer NEEDS TO SEE THIS. (I'll leave a cookie on your doorstep, too xD)