2. Crafting can be extremely frustrating. I've used only tier 5 resources and gotten tier 1 items. On the other hand, I've gotten tier 2 or 3 items from purely tier 1 resources. In the end, it makes completing equipment sets more difficult than I think it should be. Fully equipping 25 heroes is daunting enough with the time it takes to grind out materials.
3. I'm sure you're trying to hold onto the pace of gameplay, and that's why you haven't introduced battle skips or speed-ups. But... There's an undeniable demand for it in these comments. It would take a rebalancing of the game's economy, but it would make the game more playable for more people.
This game's your baby, and it's a pretty good-looking baby. But you could definitely do a better job of raising it. All the answers you need are in the comments... Not every suggestion is a good one, but don't forget how much public opinion matters.
I look forward to seeing this game improve.
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I'm seeing a lot of good advice from loyal players of the game, but not a lot of developer responses. I'm just pointing out that if you want to generate a larger fan base, listen to us!
The most important points this game can improve on are:
1. Income/Expense ratio. I'm level 43, and the game has grown boring – the grind for upgrades is becoming ridiculous. Add in the repetitiveness of grinding levels and this game loses momentum quickly. I'd recommend either reducing expenses (like making crafting free, maybe?) or nerfing the difficulty level advancement. In any case, this game's rewards are eventually not worth the effort it takes.
(Continued in second comment)
Yes, you right. And we fixed that and added warping feature to steam version. But with all addons - it grow over 50mb. And that is not accepteable for a flash game =(
I ll sent you a steam key - check your PM.
After a long time idle, I have TONS of blacksmithing points... Think you could implement a way to spend them more quickly? Or maybe introduce items that require more points to make?
I'm liking this. One thing I noticed, however – when you purchase all the research upgrades, knowledge points become useless. Is there some way we could apply these towards some sort of passive bonus or conversion into resources/gold?
Yes, you right. And we fixed that and added warping feature to steam version. But with all addons - it grow over 50mb. And that is not accepteable for a flash game =( I ll sent you a steam key - check your PM.