Controls are decent once you get used to them. Definitely needs a mute function, as the looped music gets old really quickly. I would also like to see better collision handling. If you bump another car, your car just stutters, and gets stick until you disengage entirely. I'd rather bounce off objects, than stick to them.
If you ring the bell, you get "Super Human". Oh, and it only seems to register if you hit with the correct part of the hammer, and you have to be "holding" the hammer, (don't let go, don't let it bounce), or it won't register.
Why are my tires made out of snot? My car always seems to skid out of control while the other cars pass while going faster, yet their tires keep gripping the track. Could I have some snot-free tires, please?
The aiming is horrible. At one point, cannon balls were actually coming out the back of my cannon. Also, why do the cannon balls disappear if you try to shoot another one? That's an awfully agressive recycling program, don't you think?
You uploaded the same game on Jan. 4, except that it had a different skin, and was called Zoptirik ATV Rider. You didn't even bother to fix the problems that people commented on the first time around. *FAIL*
"Try again and pay more attention to the road next time!" Well, it would certainly help if you could SEE the frikkin' road. I refuse to waste my time memorizing the terrain, just so that I can make it to the next level. Fix the bugs, and try again some other time.
Takes a little while to figure out the aiming, but I was able to get 116 points once I did. Move the mouse towards the left for more power, right for less power, up for more arc, and down for less arc. I found that more arc makes it harder to judge the final path from the preview, but doesn't tend to bouce the ball out of the rim as often. Overall, a decent little game.
So, you have to park on a car for several seconds to get it to blow up, but if you tap your own bumper in the least, it immediately blows your vehicle up? Wussiest monster vehicle ever . . .
You all might THINK that I'm posting a comment, but I've actually created a game, and loaded it into this space. It's the most awesomest game ever, isn't it? I think I should win an award now.
I only have fun with this type of game if I can get a little speed going. But, when you try to leave the loading area nice and slowly, and you still end up leaving half the stuff on the ground, you know you're not going to have any fun.
Needs work. If you let off the gas while you're in the air, you actually slow to a stop in mid air. Worse yet, if you put it in reverse while you're in the air, you slow to a stop, and then fly backwards. I've also had the trouble where it will sometimes launch you vertically off screen.
It can be rather difficult to tell the terrain from the background and foreground. Because of this, it's hard to tell if you're about to hit something that will flip you over, of if you'll just pass through. Also, whay have a catapult at the end, when it serves no actualy purpose? If you enabled the catapult throughout the level, it could at least be used to help flip you right side up.
If the coding was changed so that the Elements you had open don't reset after each time you find a new combination, I might feel like playing the game for more than 5 minutes before getting tired of constantly having to re-open everything.