@amozart: which level are you talking about? I mean pack (easy/medium/hard/daily 2014/15), page and number on page, maybe also name - e.g. Lemon is Daily 2015 page 14 puzzle no 7. I finished every one so I'm positive you're wrong, but I'd like to check it anyway
Aaaarghhhhh, where is the "undo last move" button? Especially important since everything is selected with left click and Esc doesn't do anything - it's really easy to make a simple mistake here...
Otherwise very nice game :)
I have to say I'm very very impressed. This game is challenging in a very refreshing way, completely different from most of what can be found here. And even though it gave me one of the easiest and fastest hard badges there were still moments when I thought "crap, my head's simply gonna explode!!!" Most important: it was neither boringly easy nor difficult in a tedious way. Great job, I'd really like to give it more than 5 stars :)
@Kosh67: If by "way too many" you mean about 10-20 puzzles total (in several hundred puzzles), maybe 1 or 2 from regular (non-daily) packs then you're right. If you mean more then you have to improve your solving skills. There ARE puzzles here that are really challenging to solve by pure logic, though - I guess at least 2 or 3 times as much of them as of those ambiguous.
About jittery mouse - I guess using keyboard is worth giving a try at least, maybe you'll find it more reliable.
@riffraff1985, @TakashiKurorai: did the achievement (exactly the same) register in-game? If so it's probably problem with communication with Kong, report it. If not, well, maybe this will help (also @jeannoctis) - I wasn't sure what to do and googled some. It worked for me, both in-game and badge on Kong:
https://www.youtube.com/watch?v=6ploC_IueXE
@JoyreactorMan: It's already there - but you have to unlock it, like most things here. It's one of the 2 new prizes - dice. I think it unlocks by solving puzzle called Dice from 2015 daily set, I don't remember where it is exactly (which page).
@redsorren: yes, it resets and AFAIK it's playing time (maybe number of puzzles solved with the badge equipped?), not idle time. I can be wrong about the latter, but I'm pretty sure I read it some time ago on the author's site.
@tam_tamashii: well, what can I say... Sometimes I just like to live dangerously. You know, do crazy things ;) But reeeeaaally crazy is @hatemakingnames. No jump? Seriously? Are you nuts? :D
@wildbreeze: It's on purpose, the whole idea of this game is that those things are unlockable by solving specific puzzles - but if you don't like it I think you can just unlock everything in Options. Check Even X and both Safe modes and you shouldn't encounter those problems anymore. The only thing I don't like about controls is that Safe 2 is incompatible with Shield - when the first wrong mark is protected this mode doesn't trigger. Otherwise I find the controls very nicely and configurable (e.g. I don't like fast run, but I guess others might - it's not a problem to turn it on or off). Oh, but I use keyboard only, so I don't really have an opinion regarding mouse control.
This game is soooo... stupidly unrealistic, that it hurts sometimes (1. "This is a restricted area, you can't go in." "But Jim sent me." "Oh, OK, in that case you're free to go", 2. "OK, so there was some shooting here, right in the middle of our top secret and completely illegal base. But since we haven't found the shooter in 10 or 20 seconds and the bodies of all the guards he killed have magically disappeared we should just go on as if nothing happened. Yeah, that's surely the right course of action.", 3,4,5...). But it's somehow so much fun nonetheless. Strange... 5/5
@RedKnightStar: there's no way to slow customers, but you don't have to take care of one order from the beginning to the end in one go. Just take orders as soon as they arrive (pausing preparation of previous order), put everything needed on stove and resume preparing the previous one. In fact you can grill in advance, as IcyPhoenix08 stated, at least at the beginning of the game. And get the bell ASAP, then the grill/waffle alarms, it really helps :) In fact the fast forward button is useful only at the very beginning of each day, after taking second or third order you just have better things to do than clicking it ;)
There's one small thing I'd like to see corrected - incompatibility of a shield with Safe mode 2. When I start marking points and get one wrong marking should stop if the first one was blocked by the shield too, not only when it wasn't.
As much as I like this game today Daily Puzzle is really annoying. There's not enough room above the board for all the clues, so some of them aren't shown. If there's a way to display them please let me know, as I had to guess in places where solution would be quite simple - if I only could see the clues...
Very nice game. I really appreciate the very distinct hot spots - in other point and click games trying to find where should I click was sometimes really annoying and/or eye-tiring. Thanks. One thing that can be made better in my opinion is this: make some kind of checkpoints in long conversations/interactions that can go wrong and be repeated, e.g. after disabling every opponent in the graveyard scene. Having to go for the 3rd time through a dozen choices I've already made and know doesn't make it any more difficult, but is slightly annoying, at least for me. But it's just a small flaw on an otherwise brilliant game :)
It's one of the best games here in my opinion (my favourite of course), but today daily pixelo... Is it just me, or anyone else also look at it and think not "jam", but "time bomb"? Solving was nice, though, just like always ;)
Can anyone explain how I have to use the nail for goo and balloons, water for fire things, fire for other things and so on, but my crew and cannons (when I recruit them) can magically hit anything?
Well, it could be a nice game, but the controls combined with the fact that weapons are so specialized make it simply infuriating, at least for me. 1/5
Thank you! Yes, it was an experiment, we were trying different "combat system". We'll be nicer in the future :D