Also it would be nice to have $/second based on current damage, and not just when destroying a target. For later targets, $/s stays 0 for most of the time
very nice game, but a little too much clicking in researching and crafting tab, imho. In research, it will be nice to have a compact page, with just the available items that can be used with the selection (without scrolling). In crafting, some kind of mark to tell us what can be crafted with the available materials (or potentially, if some knows material is finished). Apart from that, good game
came back to the game after a while, and can't see any gem number, pick info, damage, nothing. The game seems to work anyway, but it's not much fun without the info
Nice game, but i don't like the solar battery idea. Going back on surface is kind of killing the fun, and on later levels, i'd jump into the fire rather than going aaaall the way up again
bugs solved, I hope!