Difficulty goes from trivial (level 1-9) to moderate (level 10-11) to insane and absolutely no fun (level 12). I could easily beat level 12 if I felt like replaying earlier levels a ton just to increase level starting money but how is that fun?
Trying to play again (after years) but can't get the game to work in Chrome (even with SuperNova extension). The Play button appears but then the screen just goes black. Any ideas?
The progression in this game is awful. I can go long stretches easily getting 3-stars on every level and then hit a brick wall where I can't even come close to finishing the level. It should be a more gradual shift in difficulty.
Battle Rating is completely meaningless. There are players with 2/3 of my Battle Rating that are way harder than other players with equal or higher BR. Clearly the dev seriously needs to revise how BR is calculated.
The flying monsters are stupidly harder than any ground based. They are (still) much harder to hit *AND* they do *FAR* more damage. It is far harder to fight a normal flying monster than a ground-based boss.
A pretty decent game EXCEPT for the obvious money-grubbing. You have to pay to get x2 battle speed or skip battle? WTF?!?! I probably would have rated this 4 stars if it wasn't for the pay-to-play but it only gets 2 instead. The one other thing that costs it a star is the cooldowns for everything (which, of course, you can mostly remove if you pay real money).
The pause and 3 second delay when the mouse moves off the screen is *REALLY* annoying. Every other game I've ever played can keep detecting mouse movement off the game screen so what's the deal with this one?
Fun but repetitive game except the part where a boss completely heals if you don't get the combo right in one try. From 3 stars down to 1 for that alone.
I give the base game 5*. However, this is 100% pay-to-win and expensive at that so 1* for that so a final score of 3*. You have no chance without 4*+ units (vs anyone that has them) and they basically cost $5 per unit (60 volt coins per crate and 50 Kreds ($5) per 60 volt coins). Frankly, I think the developer would make far more money if he charged 1/10 of the current price (I know, as-is, I will be spending exactly $0 on this game but I'd probably dump some money in if the units were far cheaper).
It's a good game but, frankly, I think Labyrinth was far superior. Within 30 minutes, I had paid for the extras for Labyrinth (and have played it through 3-4 times) - I still haven't paid for this one (and I don't foresee myself replaying it). I *REALLY* dislike needing shadow cores to increase difficulty (I'm fine with their other uses). I find this game overly restrictive (you can only build amplifiers on certain missions, you can't unlock extra gem types on maps, etc, etc).
The campaign for this is pretty good. However, the multiplayer is stupidly unbalanced. The price (free) is good but it frankly doesn't make up for a sub-par game (though most CCGs I've tried on Kong have been sub-par).
How is the hard badge even possible? The only things I spent money on were gold nail and artillery but I ended up $1700 short from finishing repairs (and nothing escaped or damaged the ship).