I got the missed ending first... way too close to home and made me need to play again to save a friend that I never knew. Very powerful game, thank you.
I can't count how many times I've tried to get the hard badge, the number of games at this point are in the hundreds... severely lacks balance in later levels
Really good game, great focus on the puzzle aspect and not the platformer aspect. At first I approached it as a platformer but once I changed to the puzzle mindset it all came into focus. Thank you for a great game experience.
Fun game, 5/5, reminds me of older platform games with the simple mechanics but still captures the fun. I put my email but didn't get anything except the drunk thing.
:D Oh, this thing "iS sO ScArY". Don't worry, Porkin Magic ready. I have a letter here. "pORKin TelEpORt! YEEEAH! YEEEEAH! Teleport YEEEEAH!" [you hear the sound of a successful magic spell]. :D Mate you can look at you Kong Porkin Inbox! If the spell was correct, you should see my teleported letter. :D Porkin YEEEEEEEEAH!
Had no issue with grinding until about mid-game, then it got really grindy. Also, disappointed that keys do nothing after you've unlocked all the positions (possibly give us gold?) Overall a very solid game if it were just a little longer and didn't require so grinding to advance quite as much. I give 5/5 just because I want to see this continue to develop and it's a great nearly complete product.
Really wish this game was made in Flash like all the others... I refuse to use Internet Explorer to do anything. I played and loved all the others, sadly I'll never play this one. Best of luck with Unity3D, see you never again!
This game deserves at least 3 badges, possibly 4. It takes weeks to get to the upper levels and it's overall rating is 4.2 out of 5. That should be worth something.
I've seen other games where team members have automatic behavior, like in Sonny and Sonny 2. You can choose pure attack, attack+support, or purely support. It would really help to allow each character to auto-target and perform certain tasks based on some simple settings controllable by the player. Add a section below [Equip, Change Job, Change Abilities] to change default behavior for each character. I suggest the following settings be added:
Attack options:
- Highest/lowest health
- Highest/lowest attack
- Highest/lowest defense
- Highest/lowest speed
- With energy type
- (Archer only) nearest/farthest
Heal Options:
- Self only
- Self/others
- Others only
- Heal at 25%, 50%, 75% total health
During Battle there should be toggles below each characters name that allow enabling or disabling auto actions. Allowing characters to be configured in combat would be a little excessive so just the toggles would suffice.
I love this game because it doesn't restrict you on how much you want to play! So many games on Facebook and other sites are great except they're turn based and after X turns you have to wait so many minutes before you can do anything again. This game has found a wonderful balance between waiting for resources and interaction time. This game could also benefit from some occasional key and coin rewards for those who have explored very far. After a while it's just collect resources, make new gear, explore the next floor, rinse and repeat. Something different here and there would make it much better.
Normally I don't buy flash games because the entire point is they're free. After playing on the demo for something close to 3 hours I realized I was addicted and got my wallet out and paid for the full version just to see the rest of the story. This game is great.
:D Oh, this thing "iS sO ScArY". Don't worry, Porkin Magic ready. I have a letter here. "pORKin TelEpORt! YEEEAH! YEEEEAH! Teleport YEEEEAH!" [you hear the sound of a successful magic spell]. :D Mate you can look at you Kong Porkin Inbox! If the spell was correct, you should see my teleported letter. :D Porkin YEEEEEEEEAH!