don't know whether it's just me, as the comments say nothing about it, but every time I press a key, I have to click on the game again or else no other keys will register and it will keep doing that one action constantly, making the game near unplayable
so instead of making a sequel, they made a Mario party rip-off, which is literally all luck based other than character selection (although the mage killed me in a single turn once and a bard does damage with taunt a quarter of the time), and then insignificant choices in the battle. Broken and unbalanced game- 1/5
there's no real objective to the game. If it had a time limit which tracked how many back/frontflips you did after, you could create a leaderboard to make it more fun and give it a purpose other than doing stunts for the point of it. The revive system is good, and could be turned into a life system (you get 3 lives, or something like that). The front/backflip counter needs polishing, as sometimes I get 3 backflips when I've only done one. Overall, this has good potential, but at the moment it has quite a few bugs and gets boring quickly. 3/5 stars :)
having acceleration in a game like this makes it 2 times as hard and 20 times more annoying. It's practically a clone of the hardest game but with different art and way easier
level 2 has so many grammatical errors that I literally can't understand it
"Note the name of the level at you stop (up), to start at the same level in another computer. Where I live ? (bottom)"
I got past a wall which blocked you from going to an area and when I went through it gave me "RangeError: Error #1125 at Char/charOutDoor() at Main/MainEnterFrame60()". It's also really laggy haha
I know that I need the monitor on the square table's code, but I have no clue how to get off of the webcam view. I've tried the extendable hook with practically everything and it does nothing, so I'm at a complete and utter loss at what to do. great game up to this point, but I've literally tried everything now and I can't get past this one part
one way to fix the massive gem grind would be to increase the chance/number of gems you get from stronger materials, similar to how it works with money at the moment. If you do add it in, please add a per click for the gems. Thanks for reading and for making an awesome game
idk whether it's a glitch or not, but I can't get any more than $0 per rebound, so I can't buy any more upgrades and I'm stuck just getting the multiplier up for eternity
it would be nice if the text was skippable, and the double jump seems like it just increases the upwards momentum by a set amount, which means that you can go incredibly high by double-tapping, but if you are going down when double jumping, it just stops you midair and then you continue falling. Instead, you should just set the upwards momentum to a certain amount when the spacebar is pressed again instead of increasing by a set amount.
Thanks for your feedback. I'll definitely implement a way to skip text next iteration, and I understand what you mean about the jumping. We appreciate your input.
the cube doesn't build up speed when falling and goes the same speed every time, the cube only bounces a few pixels up, meaning you have to spam click to just stay in the air and some spaces are way too tight
Thanks for your feedback. I'll definitely implement a way to skip text next iteration, and I understand what you mean about the jumping. We appreciate your input.