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First Empire

Play First Empire

Sep. 22, 2015

Rating: 0

I didn't start a new save but I did take my civilization to a new universe and started over that way. Admittedly the truths I had learned speeded up things a bit but at least to me the new startup feels a bit too fast. I had half a dozen worlds join my empire in the first hour, and was buying upgrades by the handful rather than deciding if I should invest in vision or Force next.

Developer response from HexagonGames

Yeah. I know. I added the tutorials _and_ sped things up. I need to slow things down and turn the tutorials up a bit.

Death Squad

Play Death Squad

Mar. 20, 2015

Rating: 3

I switched level down and then up again rather swiftly, and suddenly I had no enemy ships at all. Some bug that messed with their reinforcements I suspect.

Developer response from IDNoise

I'll take a look :)

Incremental Crafting Simulator v0.01

Play Incremental Crafting Simulator v0.01

Mar. 19, 2015

Rating: 0

Not that I want to be nagging or anything, but checking in over and over again without any change is a bit disheartening. I reckon that you are busy but could you drop us a hint of what is going on? or when we might see 0.1?

Developer response from HiddenWorld

That isn't nagging at all, good to hear from you. Sorry for the late reply, I thought I was checking back more frequently in case of replies. I wasn't actually sure if anyone was checking back so I didn't set aside time to give an update on progress; I was waiting to be closer to releasing the newer version before I did (have definitely been busy). v0.1 is ready on the code-side but I felt it was kind of redundant having a 3D game with boxes as placeholders released; therefore, I have put it on hold while I am doing some 3D art courses so that I can make some more appealing placeholder models before releasing v0.1 (final models I will eventually pay a professional artist to create). EDIT: Progress report announced under the 'Update' section; sorry it took so long!

The Pix

Play The Pix

Mar. 06, 2015

Rating: 4

If the description of the axe says it can be used for chopping wood I expect to actually see an improvement in my woodchopping after buying it.

Developer response from BHProject

Good point. We will add it in next update.

Incremental Crafting Simulator v0.01

Play Incremental Crafting Simulator v0.01

Mar. 03, 2015

Rating: 2

Smelting Varos ore produces Khoran Ingots. It could also be that my master of the forge is just that talented... Hope you are making progress with the rebuild. Any chance you can give us a hint about how it is going?

Developer response from HiddenWorld

Ah thanks for letting me know, that should definitely not be happening. Progress is being made with the rebuild, I have been very busy so I haven't gotten as much time as I had hoped to put into it in my spare time but the next public version shouldn't be too far away.

Idle Civilization

Play Idle Civilization

Feb. 27, 2015

Rating: 0

Alright, two more smaller (?) issues. 1) the icon for population growth is wonky, sometimes it is red, sometimes it is not, and not always related to growth being disabled/enabled. 2) After building my first colony since I got academies I still have them. No idea if they are active but they are still listed among my buildings. Can't make new ones though. Cheers

Developer response from vsistudio

The academy bit should be fixed...I'll clobber the population growth icon for the next patch!

Finding Treasure Map

Play Finding Treasure Map

Feb. 27, 2015

Rating: 4

The actual escape game is pretty good. Nice enough graphics, puzzles not horrible but still takes a little bit of thought. Plowing through three separate levels of advertisements before actually seeing the game... not popular, and lowers my score accordingly.

Space_conquer

Play Space_conquer

Feb. 26, 2015

Rating: 2

Unplayable due to first screen freezing after clicking play.

Idle Civilization

Play Idle Civilization

Feb. 26, 2015

Rating: 0

There is a news item talking about the cold and formally dressed heralds of Keisin, the Paragon of War. Think he may have gotten his job description confused somewhere along the way. According to the newspaper that particular god is Kaamos, and I doubt his heralds are so polite.

Developer response from vsistudio

Good catch! The scribe was drunk, he was reprimanded and his news are more accurate!

Incremental Crafting Simulator v0.01

Play Incremental Crafting Simulator v0.01

Feb. 24, 2015

Rating: 1

I'm currently smelting tin ore straight into bronze. Think it should consume copper as well to be correct.

Developer response from HiddenWorld

Hi, thanks for confirming accuracy, you are definitely correct and I will definitely make sure it is that way in future versions. Currently, while the game is not balanced in the intended way for future features, I have left it to only consume a tin ore instead of using both copper and tin for now.

Incremental Crafting Simulator v0.01

Play Incremental Crafting Simulator v0.01

Feb. 22, 2015

Rating: 0

Nope, definitely a bug, whenever I use my magical non-storage taking lumber to upgrade something my available stockpile goes further into negative values. currently at -60 meaning I can store 90 items before it is full.

Developer response from HiddenWorld

Thanks for the bug report, that is definitely not intended behaviour; I will have to track down what could be causing it. I have sent you a private message asking about how to reproduce the problem, if you don't mind setting me on track to fixing it.

Incremental Crafting Simulator v0.01

Play Incremental Crafting Simulator v0.01

Feb. 22, 2015

Rating: 0

Clearly I was missing something. For some reason I cannot explain, it seem like the level 10 tier 1 stockpile does not count lumber when it runs inventory. This fixes my problem that I wrote about earlier, but no idea if it was intentional.

Developer response from HiddenWorld

Thanks for the reports! I have just tested and realise the cost of the next Tier is 58, I will be adding a hotfix in a couple of minutes to fix this. I am not sure what you mean by "does not count lumber when it runs inventory", I have tried testing buying/storing lumber at max capacity but it does not let me if the stockpile is full.

Incremental Crafting Simulator v0.01

Play Incremental Crafting Simulator v0.01

Feb. 22, 2015

Rating: 0

In order to upgrade the stockpile to tier 2 you need 58 lumber, but a maxed out tier 1 stockpile only holds 30 lumber. Unless I've missed something that leaves the upgrade perpetually out of reach. The development of the stockpile to that point is also rather slow, perhaps add 3-4 space for each upgrade instead of 2? (4 for the later, more expensive levels)

Developer response from HiddenWorld

EDIT: I had not realised T2 was costing 58 for structures, I will release a hotfix in a few minutes to fix this issue. As for your suggestion - the Stockpile's Tier will increase the capacity and amount of space added per level for the Tier's Level upgrades as well.

Incremental Crafting Simulator v0.01

Play Incremental Crafting Simulator v0.01

Feb. 19, 2015

Rating: 1

Don't know how it looks later in the game, but a function I wouldn't mind seeing is a target value for a resource. say that the woodcutters will stop chopping down trees when you have five logs in the storehouse, giving the lumberyard a chance to catch up.

Developer response from HiddenWorld

This is a planned feature in the near future. You will also be able to build multiple buildings soon. Thanks for the suggestion and trying the prototype of my game out!

Empire Clicker

Play Empire Clicker

Feb. 02, 2015

Rating: 1

Alright, the market did work but you have to build the buildings not just research the technology.

Empire Clicker

Play Empire Clicker

Feb. 02, 2015

Rating: -2

Some of the upgrades don't work. First gold mine upgrade did nothing, I'm pretty sure that the Market upgrade was the same. And no amber for resets, these are some rather big bugs for a new release.

Star Trek: The Incremental Game

Play Star Trek: The Incremental Game

Jan. 19, 2015

Rating: 1

For some reason the game doesn't quite fit in the flash window for me. That was not a huge problem until I did a prestige reset and could not progress, probably on account of the button being outside my playing area. Also, it is spelled Congratulations (T, not D!)

Bionic Battle Mutants

Play Bionic Battle Mutants

Jan. 15, 2015

Rating: 2

Nice game, both the strategy involved, the "gritty" world aestethics and gameplay. I find myself getting stuck at the point where I need cerbrium to advance further. In a response in comments you say that cerbrium can be earned in the arena, is this only from PVP matches or can it be earned as a reward for AI matches as well? Have not had any luck with any of my fights so far and I really do need more cerbrium to progress. And whenever I try to find a pvp match it just stays in "search mode" until I get impatient and go back to beating bots.

Developer response from Dietwurst

Hey Winthrow, cool that you like the game. - You can get some Cerbrium in the PVP matches (the spezial Lootboxes). with the newest update (today), even if nobody is online the A.I. jumps in. - You can get some additional Cerbrium with the achievements. - Once you played the last mission (for now) theres a new Arena where you get Cerbrium as Loot.

Zombie Siege

Play Zombie Siege

Dec. 01, 2014

Rating: 0

Running Flashplayer 15.0 according to Adobe, game won't run with the same error message as Irasfel. Too bad, looked like fun.

Developer response from yell

Is it in chrome? Maybe it is because of your hardware or judgement of your hardware by pepper flash player in chrome .

MINE

Play MINE

Sep. 29, 2014

Rating: -3

The latest update did something strange with graphics for me. Check-boxes are in the wrong place and it is impossible to import because those buttons are completely outside the window, no way to scroll down etc.

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