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wlerin's Comments

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City Idle

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Apr. 28, 2023

Rating: 3

@pinyin016 I believe you acrue super speed seconds while the game is closed, to help you catch back up to where you would have been.

City Idle

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Apr. 27, 2023

Rating: 1

The penultimate library storage upgrade should probably be +1500% instead of +1600%

City Idle

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Apr. 27, 2023

Rating: 0

Making bridges across medium depth water would disrupt shipping lanes, which would not be an improvement.

City Idle

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Apr. 26, 2023

Rating: 2

(cont) Granaries are especially inefficient, as basically the only resource they store that you'd ever want them to store (or transport elsewhere) is barley. All the others can and should be consumed in manufacturing on location.

City Idle

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Apr. 26, 2023

Rating: 2

Overall I enjoy the game, but the inability to toggle storing certain resources on/off in storage buildings (markets) makes it difficult to set up efficient production lines. Half or more of my inputs end up getting siphoned off into other regions where they'll never get used.

Trader of Stories - Chapter 1

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Jan. 15, 2017

Rating: 1

Mein Gott. It's here.

Idle Civilization

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Mar. 18, 2015

Rating: 3

"Lord Markeeth appreciates resolute leaders and has blessed your land. A Bank winks into existence right before your eyes." Holy mackerel. O_o

Orion Trail [PROTOTYPE]

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Mar. 17, 2015

Rating: 0

BUG: The Mission Complete Report switches the bars for Science and Bravado.

Paladog

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Jan. 24, 2015

Rating: 0

Is it just me or does 3-3 give you terrible units and spells to use against what you are facing...

Thrones of Fantasy

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Jun. 22, 2014

Rating: -5

Everytime I read "You barely hit the bear" I die a little inside. It should be "I bearly hit the bear..." :3

Thrones of Fantasy

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Jun. 22, 2014

Rating: 1

Recommendation: Put all of your starting stat points into Constitution. You'll struggle a bit in the early game, but once you unlock the gym you'll thank me.

Thrones of Fantasy

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Jun. 22, 2014

Rating: 3

It would be nice if there was a way to increase the restock rate on certain potions... that's pretty much all I have left to spend money on.

Escape from Jay is Games

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Jun. 20, 2014

Rating: -3

Okay, I've read a few more comments. Apparently the problem is the walkthrough video making it look more complicated than it is. The grid is lined up the way it is because the first position is 1, not 0. That is why the columns (ones' position) are numbered 1 to 10, while the rows (the tens' position) are numbered 0-9. I didn't use the walkthrough and got it on the third try (should have been second but I let that little mark throw me off). I could understand the complaints if there was literally no logic to it, but come on. This is literally one of the two most common ways of numbering a grid.

Escape from Jay is Games

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Jun. 20, 2014

Rating: -1

I'm not really understanding what was so hard about the chalkboard? Unless the hints have improved since those comments were made? The only thing that requires any trial and error is determining whether it is 1-based or 0-based.

Idle Mine

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Dec. 19, 2013

Rating: 3

"godly pickaxe" "4.5k pow" Erm... how about you just advance normally and occasionally go back to farm gems on the highest level you can autokill in one hit.

High Sky

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Nov. 28, 2013

Rating: 1

Entrance to the water level is bugged.

Burnwitch town

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Nov. 04, 2013

Rating: -2

(continued) 3) Skill. Each item gives a 0-3 bonus to different activities, but in addition to this, each character has 0-3 skill with different items. Find a character with 3 skill in items that give +3 bonus to a particular activity, give them four of those items, and then set them to work. Wala, resource problems solved. Well, okay, not quite, but that's what the next point is for. 4) Horses. Horses are the best tool for raiding, and decent for attacking, scouting, and repairing. Did I mention raiding? Capture a stables (or one of the cowboy or indian camps--stables in town are probably easier in the beginning), produce some horses. Give four horses to characters with 2-3 horse skill, send several to raid one of the camps/forts/mines nearby. Do this several times, and never have resource problems again.

Burnwitch town

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Nov. 04, 2013

Rating: -2

Most of these comments demonstrate little understanding of the game. It's trivially easy: 1) Morale is dependent on goods you give your citizens, which you can adjust by clicking "Store" on the bottom. The more they consume per day, the happier they will be (and the faster you run out of resources). I never even needed to use the morale boosting structures. 2) Leaving characters. I never had a character leave, but I assume it has something to do with either overcrowding or unhappiness. Capture and repair houses to give your people somewhere to live, and adjust your rations in the store so you aren't losing morale.

Star Ambience

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Oct. 28, 2013

Rating: 2

This is pointless. You should not have uploaded it at this stage. Now it's just going to get lost among the sea of other worthless games.

Questopia

Play Questopia

Jun. 23, 2013

Rating: 1

speed+dex best build?

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