King mode, day 30. I was attacked today, by 300 knights, 300 archers, 300 soldiers. I was almost able to survive the attack with my 10 soldiers. (JK, I died.)
With the "Extreme Brickout" I've noticed that the AI likes to target the most recently spawned animal, maybe make an upgrade or something to make it that the AI targets the Animal closest to the ground.
Day 4,945. The turtles are coming out of those tubes like never before... In their mad dash to get to the exit a hammer strikes a mine that triggers a chain of explosions. Chaos... The turtles fly into well placed buzzsaws that propel them upward into 25 lazers... After all these days, of the same thing over and over again... I'm still not bored.
Two small suggestions, A tutorial (It took me a while before I figured out I could dash jump, which if I had known beforehand would have saved some of my 10%s and 20%s thinking that I couldn't finish the level) Second suggestion, to add comments so that developers of levels can see what parts they need to work on, and parts that are awesome and should stay. Just my suggestions. :)
I figured out the reasons why you would fire at crew, sail, or hull. If you aim at Crew, you will increase your chances when boarding. If you aim at Sail, it reduces their AP. If you aim at Hull, it damages health more than any other choice. Also, I found that I get more rewards when I reduce enemies ships AP to 0, or to just enough so they can't attack. Hope this helps. + TO KEEP ALIVE
Could you maybe remove the 'Critical Level Up' after we maxed our crit chance, or maybe add it so that it increases the crit damage. Because right now its just an extra button that tempts me to click it and waste 9999 gold.
I found the problem with farmhouses. They don't give money until they reach a certain point, I.E. If you build one on month 1 week it might take until month 8 week 3 to actually start producing gold. Also, if you build a farmhouse and you wait like what I said to do above, you will see that the usual grass trim around your farmhouse turn into a square of tan ground. Hope this helps!
One thing that I want to know is, what color is an indigo student? I already know that genius/genius+ are the same color (Yellow-orange) but I don't know Indigo. Another thing to add would be the actual name of the rarity of that certain student. I.E. Next to the colored attributes say Genius or maybe Common. You know, so that people aren't confused by the achievements.
Small problem with accepting a completed quest or whatever. If you click (Which usually closes the window stating Success or Failure.) and move your mouse, even a teensy-tiny bit, it won't close. In order to close it you have to be perfectly still with your mouse. Hope this helps.
You know what would be a great idea? Adding a feature that allows you to send your students to a certain facility, but it would cost AP. I.E. Send "Some Dude" to laboratory so he can increase his strength for 200 AP. That way you don't have to wait for your favorite guys to max their stats. But anyways it's just a suggestion... :)
Soooo... Final boss... Can only do 1 damage to him. I had 2 medicas a paladin and an arguebuiser... I was doing fine no one died... Then he just 1-hits all my guys in an AOE... I am still shocked...
We'll check on this ASAP. Thanks for the heads up.