Perhaps make it to where you have to defeat the planetary enemies to receive the reward, they loop back, or given a certain percentage defeated you get the same percentage of the reward. Additionally, scaling each planet as a percentage of your own strength would be interesting. Fighting enemies 50% as strong as me, or with 100% more speed would lead to specially designed armies to storm certain planets. Right now I just have an OP fleet that's faster than everybody so I get around cheap and hit hard. Defense is no issue because my lazers are faster, if only by a millisecond. Good game, got me hooked on the concept.
Suggestions: Some type of automation of farmhand duties.
Auto attack when clicking on an enemy, using strongest weapon.
Regeneration of trees and ore every season, essentially the maps other than your farm auto reset(like how the market resets, as I learned after planting a forest).
Possible active XP.
A better bed(sleep less).
Expanded inventory or something of the sort. I had to buy up like 20 water.
The game is a 5/5 for me. I went from zone to zone, built a house, a bed, and a chest. Stored excess food, etc in the chest and slept as I went from zone to zone farming(Note: Perhaps buildings could be an exception? :P). This made things easy. I additionally had a 2X2 pond in front of each house. Also, you CAN store a LOADED backpack in a chest... So, yeah, you can store a lot that way.
Anywho, I hope the fellow that made this game sees this and I hope there's some updating. :D
Just keep upgrading your guns and once you're getting taken out by the reds and blues upgrade the hell outta your base and pray. 25 mil, could get more, but this game just stops after a while...
After lvl. 100 things just get impossible, good concept but needs to have a certain endpoint and more upgrades so as to allow players to progress further.
Hmmm.... this game is easy just bide your time and you eventually win. But wait too long and you die just slowly drill your way into the army like a parasite...