@GraysonSuore : not a bug. The item won't *disappear* up to a level, but it can still failed in each try,eg. -1lv. Each try of upgrade still cost you gold, it is not +7, says, in 1 shot.
Thanks the game :) Idea to enhance auto-looting(ie +item auto selling). 1.Make an option to sell lesser value items automatically after bag is full, it may be a timer of idling, which disable auto selling when set to 0; 2.the above mentioned item value should not include forging upgraded stat, so that un-forged epic item is still more valuable than +7 rare item to preserve the item potential value;3.allow to LOCK a specific item from being auto-sell. Thank you.
The 'quantity/output' displays in resource bar, it would be nice if they are in slightly different color, or something to prevent me identify them as a big number :)