A very important thing which should be updated is consistency in calculation of percentage. For example when it says "by 100%" it does not always mean the same thing. For most upgrades it is increased by 100% compared to previous level. However for Isolation it means 100% of original (level 1 Isolation). I'm not far enough into the game to spot anything else. Good concept bu the way. Planning a map to maximize profit is fun :)
Compare to the preview, everything is so much more expensive now (in relation to the resources gain) and progress is much slower. I'm at zone 27 now and usually have to spent almost half a day to buy just one piece of equipment which doesn't even give that much of bonus stats for my trimps thanks to the nerf to coordination. Weapons are especially weak in this version. Currently my damage is 255-383M while the monster in the beginning of zone 27 has over 3B health. I used to spent quite a lot of time farming maps in the preview but it is not even worth the time in this version.
While this game has great potential, it needs a lot of balancing at the later worlds (20+). Almost all jobs become obsolete except for scientists which are still marginally useful. Too little use for food. Not too much to do except farming maps and find new buildings and upgrades for the hundred-thousand-trimp army.
There's a bug that sometimes when I log in I cannot see the candy bars and the counter at the bottom. Then I have to reload a few times or even clear my cache for those things to reappear. Even then the candy bars do not accumulate like they should have. Anyone else having this problem?
I'm a fan of shooter games and RPGs. Haven't had this musch fun since Starwish. However there's an imbalance between the EXP and Cash earned after each level. For the current prices of items in the shop, we should be earning much more money. Grinding is ineffective because we level up and the shop sells more expensive items before we gain enough gold to buy them.
And also there's the problem with the rewards for challenges. Either make the challenges repeatable and replace the unique reward by something else after getting it the first time (a treasure chest for example), or at least give us all the rewards for 5 waves if we beat all of them.
How about having a text box where you can type in the number you want to buy and it calculates the money needed then you can just click buy to buy any number of shops in one go?
This game is all about mindlessly buying everything until you are out of money and watch you money grow back up again and buy again. Then when you have caught some angels to be sacrificed you reset, and repeat the process over and over. BUT IT IS SO ADDICTIVE :D
Just a thought: now that you have the profit per second counter for each business, how about adding one for the overall profit per second? Maybe put it in the settings tab, along the other stats?
This is such an awesome game with an awesome team of developers behind it. 5/5 all over. I'd give a sedecillion stars but the rating system has not been upgraded to match the awesomeness of this game and the devs. Keep up the aewsome work :)
I'm sorry if this is a stupid question but how to know which weapon has higher damage? I don't understand the way the stat is shown for weapon. For example, which one is stronger: a 2D10 bow and a 3D4 bow, and how to know?
Erm which planet is Yepi from again? It's only a few kilometers from the Earth!!! And also why are there so mane asteroids and aliens in the solar system? Are they preparing for an invasion???
Hahaha! AdCap has a way of annihilating perspective on numbers. :D