Maybe if you got one star difference you get 5p. Two, 2p. Three, 1p. Four 0p. Also make the process to next level depend on how many points you scored? 3/5.
Come on! Those tutorials are just copied, look at page 2, Adobe is spelled 'Abode' just like in the original AS 2.0! At least fix it, and also explain a little more about what you are doing! Its like cheating in school, taking the math answers without knowing much about how it works and how to come to the correct result! Any way, the tutorial works but.. It needs polishing! If it wasent because Ive allerd readed the AS 2.0 tutorial much of this I wouldnt understand!
If you let a PowerUp stay on screen and die and clicking 'new game' the powerup wont dissapear and you can start with a powerup.. How to fix that? I havent done something wrong in the code, have I? Test it in your game and report to me please!
We should be able to move the boxes, maybe drag the body to 'a hidden place', but the guards can be able to follow the blood track? I hate when the guards starts at your starting point, or blocking all entrance to the green guy. It makes it impossible to even get a chance to kill him, and I want a quick restart button and a restart hotkey when this happens! Its annoying that you must either die or go pause>menu to restart a level. Also before starting a level make it so we can see missing achivements in the level or maybe a 'level select' button too! Anyway great game! 4/5!
It needs a mode where you need to survive most waves! Also enable highscores = lvl. 1 - raids, lvl. 1 - max wave reached, lvl. 2 - raids, lvl. 2 - max wave reached! Thumph up!