Nearing the end of a mission, I look at the way I have networked my collectors across the map, and how I have inched my way from one edge to the other, covering everything in my wake, destroying the creeper in my way, and I realise, the creeper and I, we aren't so different
The biggest issue I can see is the inventory slots. I agree with the others but I don't see them as huge concerns. The inventory slots become a huge problem when a piece of treasure drops that you don't have room for, so you will need to drop something in order to pick it up. While doing so however, your pet gets attacked by a monster that has just popped, and you can't get there to help him because you can't walk across items that you haven't picked up. I've had a number of pets die this way and it's an absolutely ridiculous flaw. One that would be solved - as many have suggested - by having more inventory slots, or having equipped items not count towards your inventory. The other issues I've seen mentioned are annoying, but are more things that would make the game easier, not necessarily inherent problems. Very enjoyable if that issue were fixed.My only complaint is with the way that trees block the view. How much health does a monster have?