oops, i think i broke the second law of themodinamics. you know, the one about entropy, and the impssibity of perpetual motion. left corner,1 mine, five ajasent turrets, five ajasent launchers, and one shell. ONE SHELL!=20,000+combo hits.
i havent tested this theroy but it might also be useful to not upgrade rider, considering the combination of poulation limit and expirince from unit creation macks it useful to have a unit that dies fairly quickly
are the different characters different in terms of play? and if so, what happens when you mix parts? are different parts responsible for attributes? and if so, is there a guide somewhere?
i am Beyond Clicking
i love this game
if the music annoys you, turn it off
my only complaint is that the ship isn't slippery enough. being crushed at two points of contact sucks and shouldn't happen.
heres somthing i wrote for level one trying to make an infinite spiral
it would have worked to exept it eventualy runs into some weird glitch that causes two indirectly bonded atoms to colide with each other
b,4,10;m,5,12,0,1,clorwwww;m,8,10,180,3,odwwwcu1;m,8,9,180,2,wwcuodww;
i play this game before on some other site. only in that version the final turret upgrade had such a long range it could shoot units as soon as they appeared and the excess shots ended up crashing into the base